Ian's Blog Rants

Wherein I am impressed by my own wit
84 comments
47 entries
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Facehat
February 06, 2011
Motivation
This is a pretty cool animation of Dan Pink's talk on motivation at the RSA. (I didn't make it, just linking it here). I think he also did a similar talk at TED; and if you haven't read Drive yet, you should.

[media]#[/media]

A connection I think worth making here is that, in terms of game design, …
1,505 views
Facehat
January 31, 2011
Wherein I attempt to reimagine the basic MMO design
One way I like to come up with new ideas is by adding arbitrary constraints to an existing well known design and seeing what the consequences would be. For example, what would an FPS look like if you weren't allowed to have weapons? If you go down that line of thinking it raises a lot of obvious qu…
1,911 views
Facehat
May 15, 2010
Half baked game ideas
I'm sitting in a coffee shop and there's this guy sitting behind me having a very heated discussion with an older woman about whether reality is subjective, and if there are temporary realities, and the word "dichotomy" keeps getting thrown around a lot though I'm not sure if either of them knows w…
1,713 views
Facehat
March 19, 2010
Wherein bad ideas are encouraged
One thing I've come to believe is that it's better to generate a lot of bad ideas rather than try to wait for a couple of good ones. This might be obvious to other people, but it was counter intuitive realization to me when I first considered it, so I thought I'd explore it a bit.

A common belief is…
1,131 views
Facehat
March 18, 2010
YEAAHHHHHH
I decided to make an iPhone app last night because I couldn't sleep.



You can drag the sunglasses onto David Caruso's face and it'll play the ">CSI: Miami theme song!!

I'm not saying it's the greatest iPhone app ever, but I mean, I think it's at least in the top five.
1,588 views
Facehat
March 17, 2010
Finishing GDC coverage soon
Yikes, is it already the middle of the week? I should be getting the rest of my GDC coverage up soon -- the Game Career Summit might be of particular note to people looking to break into the industry, it was packed with some pretty good advice which I'll be posting soon. I was slightly bummed beca…
1,439 views
Facehat
March 13, 2010
GDC Day 5: Wherein catastrophy is contemplated
I think Ben Cousin's talk yesterday was simultaneously the most important talk of the conference and also not very well attended. Judging by the attendance and some of the questions, I don't think what he was saying was popular, but I do think he has a lot of well reasoned points worth considering.…
988 views
Facehat
March 12, 2010
In which metaphors are mixed
I went to Chris Hecker's talk last night, entitled "Achievements Considered Harmful(?)"

It included this juicy quote:

Quote:
If you're intentionally making dull games with variable ratio extrinsic motivators, you have my pity.


OHHHH! Oh no he DIDNT. He did NOT just say that! *snaps fingers while wiggl…
1,456 views
Facehat
March 11, 2010
What is mainstream anyway?
One of the recurring themes I'm noticing with this GDC is that the "Mainstream" doesn't seem so mainstream anymore. I have to be careful with terminology here -- by mainstream I mean the sort of game you see on the cover of gaming mags, i.e., the sort of game that traditionally appeals to "hardcor…
1,041 views
Facehat
March 11, 2010
Zynga on Creating Successful Social Games
I just got back from Mark Skaggs' talk on how Zynga goes about creating successful social games.

The gist of it is to collect metrics on everything important that players do. Skagg's refers to this as "developing a metric's mindset." In order to answer questions, you should assume you don't know th…
1,094 views
Facehat
March 06, 2010
A great talk on game design
TMOLI_42 found this out on the interwebs: http://g4tv.com/videos/44277/dice-2010-design-outside-the-box-presentation/

Very insightful. Yeah its 30 minutes long, watch it anyway, it's worth your time if you're a game designer.

---

Also, I'm flying out to the GDC tomorrow! I should be in SF by around 5…
921 views
Facehat
February 22, 2010
Some thoughts on innovation
John Boorman, the guy behind Deliverance, wrote an interesting article about the movie business a few years ago that a friend linked me to.

Some quotes:

Quote:
When I was a child in the London blitz, a blockbuster was a massive bomb that could knock out a neighbourhood. The blockbuster movie, now utte…
840 views
Facehat
February 16, 2010
The iPad and gaming
A lot has been said about the iPad, although one of the more interesting things to me is the market for games. Who is the market, and what sort of games will appeal to them?

Well, before we get to that, we have to talk about who is buying the iPad.

Who is buying this thing?
When the iPad came out it m…
1,048 views
Facehat
December 27, 2009
A murder...
One of the things I wanted to do this year was make more short form games. Short form is more conducive to creativity than long form, I think, because there's less psychological burden when writing off an idea that didn't quite work. Also, it frees you from worrying about tangential things that are…
1,032 views
Facehat
March 26, 2009
Keynote thoughts..
I went to today's keynote,despite the little voice in my head screaming "keynotes are always boring! don't go don't go!". (Oh yes, I have voices in my head. I named that one Sedgwick.)

The one today was by Hideo Kojima, the creative mind behind the fantastic movie series known as Metal Gear.

The tak…
843 views
Facehat
March 25, 2009
GDC!
I really want to blog about the GDC, but I can't think of much to say since I just arrived tonight. I'm really grateful to be here. That's probably the best word to describe it. What always strikes me every time I come to the GDC is how humbling of an experience it is... I always leave with a sense…
847 views
Facehat
October 12, 2008
Validation is a canadian penny in a dark alley
So I was bored last night and started talking with a friend about what makes a conversation interesting. I'm not sure if this is going to sound clever, or like a crazy person yelling in the street. In any case, this is what I realized:

People seem to think being interesting is about saying interesti…
891 views
Facehat
August 27, 2008
MMORPGs are only fun because you lie to yourself
I have a weird theory: I don't think people that play MMORPGs actually enjoy them -- but they think they do. That raises the question: how does someone believe they're having fun when they're not? Well, I'll get to that.

First, I have to say, World of Warcraft is one of the most boring games ever ma…
1,297 views
Facehat
August 19, 2008
Uncanney Valley
I'm not sure how long this has been out there, but I just found this trolling reddit: Lifelike animation heralds new era for ocmputer games

Putting aside technical considerations, it is very impressive. Still not quite right but it's not nearly as creepy as other things I've seen try to climb their …
836 views
Facehat
July 20, 2008
Don't worry, this won't take too long
I was thinking recently about how absurdly popular top ten lists are. You know, things in magazines like "The Top Ten ways to Look Like a Hooker". Almost everything is a top ten list now. It never made sense to me before.

Then I realized, it's all in the subtext. What it's saying is: "Hey, don't wor…
1,024 views
Facehat
March 15, 2008
Terrible game ideas
I was reading tigsource and I saw mention of The Video Game Name Generator, which is quite possibly the coolest thing ever. Anyway, as a creative exercise I decided to generate a game idea for the first ten names I got out of it without filtering any of them. These are all pretty much... horrible,…
1,466 views
Facehat
March 04, 2008
My head explode
Anyone know of any ultra secret flu remedies? I'm pretty sure my head is on the verge of exploding, and NyQuil is making me really fuzzy.

BTW, if I happen to die I want to be buried with my stuff. Not that I'm going to die from the flu, but just in general. You know, because it's my stuff.
979 views
Facehat
February 27, 2008
also...
By the way, this is by no means new, but if you haven't played The Marriage you should check it out. It's pretty interesting.
959 views
Facehat
February 27, 2008
I hate writing subject lines
I finally managed to get around to posting some GDC articles on experimental games and designers block. More to come soon. I kept the one on experimental gameplay sessions intentionally short because a lot of those games are best understood by playing them (click the links to them!). The other one …
833 views
Facehat
February 25, 2008
Games with depth
Well, after being back from the GDC for a bit I've had a chance to digest it. If there was a common theme to the GDC this year, I think it was indie games really gaining credibility, and the recognition that we need to make games that are more than just fun, they need to have emotional and intellec…
912 views
Facehat
February 22, 2008
Games as self exploration
Peter Molyneux said something really interesting during one of the panel sessions he was at. I can't find my notes at the moment, but the gist of what he was saying was this: One of the more important things a game can do for a player is allow them to learn more about themselves by playing the game…
1,337 views
Facehat
February 21, 2008
GDCA
I just got back from the Game Developers Choice Awards. They were pretty decent as far as these things go, although listening to the 30th person say "no, thank you, general members of the [AUDIENCE/TEAM/DEVELOPER COMMUNITY]!" is mind numbing. If I ever win an award, the only person I'm going to tha…
900 views
Facehat
February 19, 2008
GDC!
I'm at the GDC now. Things don't really get into swing until Wednesday, but so far it's been quite good.

The tutorials seem pretty interesting so far. I'm taking the Game Design Workshop, which in my opinion has been fantastic. One of the points they've really been driving home is their "MDA" model…
787 views
Facehat
November 26, 2007
Sentimental value
I've been looking into buying a new(er) car recently, and I started getting this funny feeling -- I felt incredibly guilty about it. Me and my car have grown rather close over the years. I felt like I was abandoning a faithful old friend. Never mind that my old friend likes to not start at inopport…
736 views
Facehat
October 08, 2007
Some thoughts on writing a 3D game engine in Pytho
Rav suggested I should talk about this a bit, so this one is for you, Rav.

I've been working on writing a game in Python for a bit now (for reference, a multiplayer first person shooter). For the most part, it just started out as an experiment. I started out thinking, "Huh, I wonder how far I could …
1,007 views
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