Zemlaynin

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Game project, a global strategy simulator of civilization development - The Great Tribes.

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11 entries
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Zemlaynin
January 21, 2021
DevBlog #39

The concept of biome grassland

The concept of settlements

New textures of the meadow biome, its mountains, and grass

4,082 views
Zemlaynin
November 21, 2020
Army protects the approach to the city

In the screenshot, the army protects the approach to the city from above, and the Outpost will not allow the enemy to pass from below.

3,553 views
Zemlaynin
October 08, 2020
DevBlog # 37

Hello everyone!

it's been a very long time since the last diary. Many wondered if the project was alive or gone. The project is alive, but faced difficulties.

Last year, we were unable to reach a consensus with Eugene, our game designer, or rather, he was unable to implement the concept we conceived,…

3,317 views
Zemlaynin
December 29, 2019
DevBlog #36

Hello readers of our diary! Happy new Year to all!

It's been a long time since I wrote a diary, for good reason. Let me remind you that my working season ends in late October / early November and I had to return to the project at this time.

But there was another reason why I didn't start the project …

2,276 views
Zemlaynin
March 23, 2019
DevBlog, No. 35

Hello dears!
This month we had the following tasks:
0. Decide whether we need to implement AO (ambient occlusion) or not.
1. Screw the optimization of the terrain, i.e. return it to the previous level.
2. Implement the creation of a settings file and its saving.
3. Loading textures depending on qua…

3,681 views
Zemlaynin
February 18, 2019
DevBlog #34

Hello dears!
It's been more than a month since the last diary. Frankly, it was a hard month for me in terms of development.

Most of the time was devoted to the construction of the structure of society, the interaction of the population, the transition from one stratum to another. It took a …

3,539 views
Zemlaynin
January 11, 2019
The Great Tribes Devblog #33

 

Hello dears! And happy new year's holidays!

It's been over a month since the last development diary. I have to say that I wanted to post a diary before, but faced with a intractable problem, which spent a lot of time. But all in order.

According to the development plan, the first c…

4,894 views
Zemlaynin
December 05, 2018
The Great Tribes Devblog #32

Hello dears!

It's been a month and a half since my last diary, a huge amount of work has been done during this time. So that was my task sheet, without considering the tasks that I perform on in-game mechanics:

All tasks were performed not in the order in which they were located in t…

3,975 views
Zemlaynin
November 27, 2018
The Great Tribes DevBlog #31

Hello dears!

In this short extraordinary diary we decided to tell you about the new system of city expansion, which was added to the game. As you may remember, the original structure of urban areas had a pronounced square structure:

To begin with, this was quite enough, but since this gra…

2,887 views
Zemlaynin
October 26, 2018
The Great Tribes Devblog #2 (Work on the textures)

I was faced with a difficult task. It was necessary to develop an overall color scheme for the terrain textures.
Initially, the textures looked like this:

There was a very long search for different colors
Read more in Zemlaynin

2,743 views
Zemlaynin
October 22, 2018
The Great Tribes Devblog #1

     

Concept Document

Game project, a global strategy simulator of civilization development - The Great Tribes

      1. Classification

Genre: global strategy, simulator. Time of one walkthrough: 10 + hours. Platform: PC.

2. Main Features…
4,542 views
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