The Great Tribes DevBlog #31

posted in Zemlaynin
Published November 27, 2018
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Hello dears!

In this short extraordinary diary we decided to tell you about the new system of city expansion, which was added to the game. As you may remember, the original structure of urban areas had a pronounced square structure:
01.jpg

To begin with, this was quite enough, but since this graphic element was quite conspicuous and caused natural questions from some users, it was decided to give it a more meaningful form, especially since it was already in our immediate plans.

To do this, it was necessary to develop a set of urban areas and their parts, which would give the growing city a visually more natural and pleasant look, as well as the logic of their interrelations.

The end result is a set of models that, in theory, should take into account all possible expansion options for flat terrain:
02.jpg

Now the starting version of the city looks like this:
03.jpg

As you can see, due to additional extensions of residential areas, which are not actually them and serve only for decoration, the city got a more natural and visually pleasing silhouette.

For those who are interested in the logic of the use of district models in the expansion of cities, under the spoiler will be attached a number of technical screenshots with explanations:

The initial version of the residential area:
04.jpg

To smooth its square appearance, additional elements are added to it. These elements, as noted above, are not independent areas, but serve only as a graphic design:
05.jpg

The city can expand in any direction. For example, suppose the following urban area appears to the right of an existing one. The current right extension will disappear, and the following type of area will appear in its place:
06.jpg

If the area appears at the bottom left diagonally, it will have a square shape, and its additional extensions the following form:
07.jpg

If the area is built on top of the original, the city takes the following form:
08.jpg

Built a lower right diagonal from the starting. The second built area is replaced by another modification, and an additional area from the bottom to the U-shaped:
09.jpg

Although all possible options for development are not clearly presented here, following this logic, theoretically, allows you to build cities of any possible form.

Summarizing, you can see a screenshot of a large city, built in the game in this way:
10.jpg


As an added bonus, a screenshot of the Outpost:
11.jpg

Thank you all for your attention and see you soon!

screen030.jpg

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