Primal Damage

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Detailing my progress on Primal Damage, a futuristic first person shooter.
29 comments
19 entries
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mcguile25
May 07, 2006
New Screens
Just wanted to post an update with a few screenshots. I'm in the "building" phase, trying to get the first map created, so that other, more important features of the game can be coded (collision, networking, etc.) :D







878 views
mcguile25
March 22, 2006
GDC

GDC

I'm off to the GDC!
828 views
mcguile25
March 13, 2006
Terrain
So I've taken the last couple of days to create a simple height-mapped terrain for outdoor levels. It still needs quite a bit of work, but I think it's looking pretty good. I added in some range-based fog as well. Let me know what you guys think so far (please excuse the crap texture and general …
1,027 views
mcguile25
March 02, 2006
Temple Render
The journal updates have been few and far between, mainly because I've been working on some of the core functionality of the graphics engine. Just implemented lightmap integration for the level geometry. Here are couple of screenshots showing this:







Here is the first render of our temple level. Thi…

1,015 views
mcguile25
February 27, 2006
Website V1.0
Hey guys. Just finished up version 1.0 of our website for PD. Please check it out here. I'd appreciate any useful criticism (good and bad) about the design and functionality of the site. The banner and screenshots are temporary for now.
856 views
mcguile25
February 18, 2006
Temple Sketches
I'm working with my artist trying to get some 2D sketches drawn detailing our first arena, the Temple. We're on V4 of our concept, so here is V1-V3 for your enjoyment:

Version 1 (by me :) -- This was a very (very!) rough sketch that I initially came up with. Problem with this is the lack of covers…
681 views
mcguile25
February 12, 2006
?

?



Can anyone guess who this is without looking at the filename? :)
345 views
mcguile25
February 06, 2006
Getting rid of nasty code
You know, sometimes you just write a piece of code and say, "What the $*#@ was I thinking?" Well, I had that moment today. I was working on creating instances of my specific weapon types and had the following code:


// create 1 of each weapon type available for the player
for ( int i = 0; i < m_w…
802 views
mcguile25
February 04, 2006
Goodbye FMOD, Hello OpenAL!
I decided to spend the last two days scraping FMOD and implementing OpenAL into the engine for audio. Hey, who wants extra license costs :) So now the game only supports the OGG file format. I didn't really know a lot about OGG before implementing this format, but now I really like it. The forma…
633 views
mcguile25
January 28, 2006
OUCH!
Woo, the last 5 hours were just crazy. The last two screenshots showed the gun in a FPS cam, but I didn't have a control scheme in place. So I took the time to implement the basic FPS scheme, with the keys moving/strafing and the mouse rotating around the x and y axes. The game is making some gr…
788 views
mcguile25
January 27, 2006
Firing Squad!
Greetings my excellent friends. Man, it's been a long and productive month for PD (my cool acronym for Primal Damage :). Artists are going to start working on the temple level the first week of February, until then here's what I've been working on:

1) Basic map save/load code done
2) All resources …
588 views
mcguile25
December 30, 2005
More game news
Well, it's been a while since my last post. I blame it on my XBox 360 and XBox Live! Just so people know, this new system is really awesome. And I didn't even like the original XBox. I love playing deathmatch on the new Perfect Dark game and playing co-operatively in the Co-Op mode online.

But…
672 views
mcguile25
November 26, 2005
Shaken not stirred..
For my first non primal damage entry..

I decided to spend my thanksgiving holiday playing videogames, specifically GoldenEye for the N64. I've already beaten the entire game on all difficulties and gotten all 23 cheats. That was several years ago and it took a good year to do.

So I decided to see i…
609 views
mcguile25
November 22, 2005
First Weapon
Hey everybody, I've been working with my animator on weapons. Here's a shot of our first basic weapon, the Pistol:



Gloved:


I think I'll come up with cooler names for the guns later.
615 views
mcguile25
November 16, 2005
Resource Manager
I've been pretty dang efficient as of late in terms of programming and getting things done for the game. I just finished implementing a resource manager for the game. It turned out very well and it wasn't as hard as I thought it was going to be:

I have a base class for resources called CResource w…
645 views
mcguile25
November 12, 2005
Help Wanted
Just wanted to let you all know we're on the lookout for some graphical help for the game. Check this thread out and let me know if you can help! Thanks!

https://www.gamedev.net/community/forums/topic.asp?topic_id=357708
585 views
mcguile25
November 09, 2005
Game Design Document
For those interested, I've gone ahead and posted the Game Design Document for Primal Damage here. It's actually quite small as I really didn't go into massive detail.

I've modelled a lot of the player statistics after Perfect Dark (N64). I really loved how that game kept track of pretty much every…
700 views
mcguile25
November 06, 2005
First game info
Wow, it's been a month since my last (and first) post. Sorry about that. I've been working hard on a 3D first person shooter project I started on September of this year. The name of the game is Primal Damage. The name is sort of ironic since this will be more futuristic than ancient. Here's so…
813 views
mcguile25
October 05, 2005
It's my birthday and I can cry if I want to
Hi there, this is my first journal post. And today is also my birthday. Yay :) Anyway, I'm working on a 3D shooter game and will have screenshots and info very soon :)
676 views
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