So I've taken the last couple of days to create a simple height-mapped terrain for outdoor levels. It still needs quite a bit of work, but I think it's looking pretty good. I added in some range-based fog as well. Let me know what you guys think so far (please excuse the crap texture and general …
The journal updates have been few and far between, mainly because I've been working on some of the core functionality of the graphics engine. Just implemented lightmap integration for the level geometry. Here are couple of screenshots showing this:
Here is the first render of our temple level. Thi…
Hey guys. Just finished up version 1.0 of our website for PD. Please check it out here. I'd appreciate any useful criticism (good and bad) about the design and functionality of the site. The banner and screenshots are temporary for now.
I'm working with my artist trying to get some 2D sketches drawn detailing our first arena, the Temple. We're on V4 of our concept, so here is V1-V3 for your enjoyment:
Version 1 (by me :) -- This was a very (very!) rough sketch that I initially came up with. Problem with this is the lack of covers…
Version 1 (by me :) -- This was a very (very!) rough sketch that I initially came up with. Problem with this is the lack of covers…
You know, sometimes you just write a piece of code and say, "What the $*#@ was I thinking?" Well, I had that moment today. I was working on creating instances of my specific weapon types and had the following code:
// create 1 of each weapon type available for the player
for ( int i = 0; i < m_w…
I decided to spend the last two days scraping FMOD and implementing OpenAL into the engine for audio. Hey, who wants extra license costs :) So now the game only supports the OGG file format. I didn't really know a lot about OGG before implementing this format, but now I really like it. The forma…
Woo, the last 5 hours were just crazy. The last two screenshots showed the gun in a FPS cam, but I didn't have a control scheme in place. So I took the time to implement the basic FPS scheme, with the keys moving/strafing and the mouse rotating around the x and y axes. The game is making some gr…
Greetings my excellent friends. Man, it's been a long and productive month for PD (my cool acronym for Primal Damage :). Artists are going to start working on the temple level the first week of February, until then here's what I've been working on:
1) Basic map save/load code done
2) All resources …
1) Basic map save/load code done
2) All resources …
Well, it's been a while since my last post. I blame it on my XBox 360 and XBox Live! Just so people know, this new system is really awesome. And I didn't even like the original XBox. I love playing deathmatch on the new Perfect Dark game and playing co-operatively in the Co-Op mode online.
But…
But…
For my first non primal damage entry..
I decided to spend my thanksgiving holiday playing videogames, specifically GoldenEye for the N64. I've already beaten the entire game on all difficulties and gotten all 23 cheats. That was several years ago and it took a good year to do.
So I decided to see i…
I decided to spend my thanksgiving holiday playing videogames, specifically GoldenEye for the N64. I've already beaten the entire game on all difficulties and gotten all 23 cheats. That was several years ago and it took a good year to do.
So I decided to see i…
I've been pretty dang efficient as of late in terms of programming and getting things done for the game. I just finished implementing a resource manager for the game. It turned out very well and it wasn't as hard as I thought it was going to be:
I have a base class for resources called CResource w…
I have a base class for resources called CResource w…
Just wanted to let you all know we're on the lookout for some graphical help for the game. Check this thread out and let me know if you can help! Thanks!
https://www.gamedev.net/community/forums/topic.asp?topic_id=357708
https://www.gamedev.net/community/forums/topic.asp?topic_id=357708
For those interested, I've gone ahead and posted the Game Design Document for Primal Damage here. It's actually quite small as I really didn't go into massive detail.
I've modelled a lot of the player statistics after Perfect Dark (N64). I really loved how that game kept track of pretty much every…
I've modelled a lot of the player statistics after Perfect Dark (N64). I really loved how that game kept track of pretty much every…
Wow, it's been a month since my last (and first) post. Sorry about that. I've been working hard on a 3D first person shooter project I started on September of this year. The name of the game is Primal Damage. The name is sort of ironic since this will be more futuristic than ancient. Here's so…
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