Temple Render

posted in Primal Damage
Published March 02, 2006
Advertisement
The journal updates have been few and far between, mainly because I've been working on some of the core functionality of the graphics engine. Just implemented lightmap integration for the level geometry. Here are couple of screenshots showing this:







Here is the first render of our temple level. This is directly from 3D Studio Max. We are still working on finalizing all of the rooms and then we will export them for the game engine.


Previous Entry Website V1.0
Next Entry Terrain
0 likes 2 comments

Comments

ApochPiQ
That temple looks like it would be ridiculously fun for a rocket-launcher deathmatch.
March 02, 2006 11:56 PM
mcguile25
That's what we're planning man. Just one of the craziest and fun levels for a variety of weapon types to make some interesting situations :)
March 03, 2006 12:11 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement

Latest Entries

New Screens

877 views

GDC

827 views

Terrain

1023 views

Temple Render

1012 views

Website V1.0

853 views

Temple Sketches

679 views

?

345 views

OUCH!

787 views
Advertisement