Exploring infinity

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Ireland
Disclaimer: may not include actual scenes of infinity being explored.
114 comments
67 entries
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baldurk
June 24, 2009
First day at work
Well, as the title suggests I had my first day as a proper permanent-contract honset game developer today. Nothing particularly exciting happened. I got to find out what project I'm working on - the game is finishing up beta and last bugs, I think it's about 3 weeks before master submission. After …
1,105 views
baldurk
June 22, 2009
Back in the saddle
Well it's been a very long time since I wrote anything in here, and almost as long since I've even visited GDnet. Hopefully that'll change soon and I'll start visiting more often.

The last year has been pretty crazy, what with the final year of my degree and all, but I'm starting a new Game Dev job …
1,125 views
baldurk
August 09, 2007
Problem Hiding vs Problem Solving
Recently I've been browsing the forums a lot more, at lunch at work or when I have a spare few minute waiting for a build to finish. One thing that I have noticed is how much in common a lot of threads have. This entry I'm going to rant write about what I like to call "Problem Hiding vs Problem Sol…
1,472 views
baldurk
June 26, 2007
Interships part deux
OK so it took me a little longer to get around to writing this than I thought. So sue me.

Last entry I wrote about how I managed to land my internship, now I'm going to write about my experiences in the internship so far, and what I've had to do. I think I'm going to write a third entry about the te…
1,093 views
baldurk
June 20, 2007
Getting an internship
Hopefully I should have some cool new stuff to show soon, but right now most of the code I'm doing is on stuff you can't screenshot :). I plan to add in some bloom on the sun so it doesn't look like flat circle, and then maybe look into generating galaxies and nebulae.

For this post, however, I thou…
1,241 views
baldurk
April 18, 2007
Atmospheric Scattering


Not much to say, I've implemented atmospheric scattering at last. It took me ages to figure out the equations and how you can actually implement them in real time. It looks pretty good though, so I figure it's worth it.

As yet it's totally unoptimised. I've still to get rid of my hacky IM sphere dra…
1,329 views
baldurk
April 11, 2007
Proper entry
I'm going to use the icon from now on :D

I'm deliberately writing this before 3am so that my posts will be more comprehensible and comprehensive than last night's.

First up, new screenshots:




Nothing big has changed since the last post, but a couple of things worth mentioning. First off my tangent nor…
1,254 views
baldurk
April 10, 2007
remember me?
I've finally got back into gamedev after a spell of inactivity since last summer. For the past couple of months I've been working on a group project which ultimately aims to be something like freespace (on a much smaller scale). I've done a few bits and pieces here and there, but my next big task i…
1,223 views
baldurk
August 07, 2006
My keyboard is old and busted
It's time to retire my keyboard and replace it with something new and fancy and essentially exactly the same.

What I would like is recommendations on a decent keyboard. I'm trying to find a keyboard which doesn't have 19287 buttons for loading internet apps and changing the volume, and has decent ta…
927 views
baldurk
August 03, 2006
note to self
Once I'm done with my 4e5 entry, I've got some interesting things I want to try out. Firstly I want to play around with generating infinite (endless) terrain. That will lead up to a game I'm planning which I've just this second decided to call "the mile high club". I'll try and post some details ab…
1,024 views
baldurk
August 02, 2006
OpenGL doesn't require you to use extensions
This is something I've seen in a few threads about OpenGL, especially when comparing it to D3D (I know, I know..). OpenGL doesn't require you to use extensions to access anything beyond 1.2. If you have a compliant 2.0 library plus header file then you can quite happily use any 2.0 function you lik…
914 views
baldurk
July 23, 2006
Think of it more as a sort of guideline..
Well I've found my strict schedule works a bit better if it isn't so strict.

Or so schedule-y.

I'm continuing to hit my targets, in a manner of speaking, but I have a feeling that soon that's not going to happen. I'm going to take the schedule as a kind of broken down checklist, with a bit of directi…
1,016 views
baldurk
July 16, 2006
Target hit
Another boring post. I've hit my target for today, but I'm starting to get worried. Firstly, it's going to be tight getting everything to work on time, as many of my schedules don't allow much margin for error. Luckily I have a good month and a bit assigned for polish and bugtesting, so that gives …
872 views
baldurk
July 12, 2006
Late..
I'm a bit late in hitting last week's target, but I blame that on the fact that I was away for all of friday and saturday, and most of sunday.

Excuses excuses :P.

I'm going to have to rethink my schedule, because I'm not sure if I've allocated enough time to some of the later aspects. I'll see what h…
985 views
baldurk
July 02, 2006
Woo!
I think I can safely say I've hit today's target for the code. I've learned a couple of things - first, these bits of code are going to need a lot of balancing to act like I want, and to play the game as I want. This, coupled with the fact that it's become clear that I won't be able to look at ever…
814 views
baldurk
July 01, 2006
Next GUI test
I've got the GUI how I like it (just about), which leaves just the little bit of gameplay I have scheduled for tomorrow left to do. Hopefully I'll be able to stay on target.

Anyway, I have another test for you guys, just because the reaction to the last one was just so overwhelming. I also have the …
913 views
baldurk
June 30, 2006
Cake or Death?
Cake please!

834 views
baldurk
June 27, 2006
urgh
Well, I didn't manage to meet sunday's task because of real life issues, but I got a fair way through it. I figure that the GUI should be a separate on-going task which I do whenever I get bored/stuck with the "real" stuff. Plus, it's mostly finished which allows me time to rewrite the horrible hor…
830 views
baldurk
June 23, 2006
new layout
I was bored so I redid the layout. It's awful I know, but I'm no webdesigner.

EDIT: now with fancy-pants schedule-o-meter
781 views
baldurk
June 21, 2006
Boredom
Since I haven't got anything to do at work, I've been working on the design for my game. It's about done, but I've got most things ready as it is. If anyone is interested I have it up here. It's a fair read though :P. I've copy-pasted my schedule, which I might put into a fancy header or something …
805 views
baldurk
June 19, 2006
.

.

War of the Worlds butchered the opening lines. Seriously, that sucked. Also, it's just not hte same without the DUH DUHDUH duuuuuh afterwards.

More updates as I watch the actual film.

WHAT THE HELL DID THEY DO TO THE HEAT RAY?

(btw, I noticed as I went to post this that my rating is almost 1337. W00t …
484 views
baldurk
June 17, 2006
video EXTRAVAGANZA
1, ">2, 3, 4, 5.

Some or all of these could be old news.
944 views
baldurk
June 16, 2006
.

.

WHY MUST I FOREVER PROCRASTINATE?

(I'm still stuck at designing what my game will do. Then I need to figure out how it's going to do it, then when I'm going to do that)
460 views
baldurk
June 09, 2006
baking mess up and 4E5
What to do when you mess up:


  • Don't Panic!

  • Realise it's quite reasonable to panic.

  • Panic!



  • Those are the 3 steps. I went through these stages today when I read a crappy recipe which failed to remind me that eggs need to be separated if you're going to whip them. Luckily when I mentioned it to a friend he…
    844 views
    baldurk
    June 07, 2006
    No development
    it seems I can't get my head around development for any long period of time. I wish I could think of a good 4E5 entry, it might focus me. For now I'm going to go back to what I always do and putter about with various different things, rather than trying to force myself to make progress on any one a…
    706 views
    baldurk
    June 02, 2006
    As promised
    Radiosity vid/screenshot as promised. No comments, I'm too tired :(.

    And to pre-empt Ravuya's IOTD spam, this is hardly quality for IOTD :P.

    754 views
    baldurk
    June 02, 2006
    Wow

    Wow

    Work takes up a lot of effort and time, as evidenced by the fact that I barely had time to do anything at home, and I haven't updated my journal until now. In fact, I'm writing this on the company's coin because I haven't got anything to do. So far I've spent about 2 hours either playing go or brow…
    674 views
    baldurk
    May 29, 2006
    I'm baaack
    Hey guys. I'll update tomorrow with the new cool radiosity stuff I got working, but for now I'm just checking in and making sure nothing groundbreaking happened while I was isolated from the civilised world. I've got to get an early night, because it looks like I'm going to have to get up early to …
    857 views
    baldurk
    May 26, 2006
    56k is sloooooowwwww
    I spent about 5 minutes loading this page. 56k sucks, and I won't get broadband until next wednesday probably so I won't be updating this for a week or so. Goodbye my posting streak :(.

    :(.
    803 views
    baldurk
    May 24, 2006
    Out of action
    It looks like I'll be out of action for a week or so, due to a mess up on my ISPs part getting my internet set up.

    Hopefully it'll mean I'll get some proper coding done instead of browsing forums for hours, and I can post updates here on 56k :).

    I know I haven't coded in ages. I'm weak and I enjoy re…
    712 views
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