Well, as the title suggests I had my first day as a proper permanent-contract honset game developer today. Nothing particularly exciting happened. I got to find out what project I'm working on - the game is finishing up beta and last bugs, I think it's about 3 weeks before master submission. After …
Well it's been a very long time since I wrote anything in here, and almost as long since I've even visited GDnet. Hopefully that'll change soon and I'll start visiting more often.
The last year has been pretty crazy, what with the final year of my degree and all, but I'm starting a new Game Dev job …
The last year has been pretty crazy, what with the final year of my degree and all, but I'm starting a new Game Dev job …
Recently I've been browsing the forums a lot more, at lunch at work or when I have a spare few minute waiting for a build to finish. One thing that I have noticed is how much in common a lot of threads have. This entry I'm going to rant write about what I like to call "Problem Hiding vs Problem Sol…
OK so it took me a little longer to get around to writing this than I thought. So sue me.
Last entry I wrote about how I managed to land my internship, now I'm going to write about my experiences in the internship so far, and what I've had to do. I think I'm going to write a third entry about the te…
Last entry I wrote about how I managed to land my internship, now I'm going to write about my experiences in the internship so far, and what I've had to do. I think I'm going to write a third entry about the te…
Hopefully I should have some cool new stuff to show soon, but right now most of the code I'm doing is on stuff you can't screenshot :). I plan to add in some bloom on the sun so it doesn't look like flat circle, and then maybe look into generating galaxies and nebulae.
For this post, however, I thou…
For this post, however, I thou…
Not much to say, I've implemented atmospheric scattering at last. It took me ages to figure out the equations and how you can actually implement them in real time. It looks pretty good though, so I figure it's worth it.
As yet it's totally unoptimised. I've still to get rid of my hacky IM sphere dra…
I'm going to use the icon from now on :D
I'm deliberately writing this before 3am so that my posts will be more comprehensible and comprehensive than last night's.
First up, new screenshots:
Nothing big has changed since the last post, but a couple of things worth mentioning. First off my tangent nor…
I'm deliberately writing this before 3am so that my posts will be more comprehensible and comprehensive than last night's.
First up, new screenshots:
Nothing big has changed since the last post, but a couple of things worth mentioning. First off my tangent nor…
I've finally got back into gamedev after a spell of inactivity since last summer. For the past couple of months I've been working on a group project which ultimately aims to be something like freespace (on a much smaller scale). I've done a few bits and pieces here and there, but my next big task i…
It's time to retire my keyboard and replace it with something new and fancy and essentially exactly the same.
What I would like is recommendations on a decent keyboard. I'm trying to find a keyboard which doesn't have 19287 buttons for loading internet apps and changing the volume, and has decent ta…
What I would like is recommendations on a decent keyboard. I'm trying to find a keyboard which doesn't have 19287 buttons for loading internet apps and changing the volume, and has decent ta…
Once I'm done with my 4e5 entry, I've got some interesting things I want to try out. Firstly I want to play around with generating infinite (endless) terrain. That will lead up to a game I'm planning which I've just this second decided to call "the mile high club". I'll try and post some details ab…
This is something I've seen in a few threads about OpenGL, especially when comparing it to D3D (I know, I know..). OpenGL doesn't require you to use extensions to access anything beyond 1.2. If you have a compliant 2.0 library plus header file then you can quite happily use any 2.0 function you lik…
Well I've found my strict schedule works a bit better if it isn't so strict.
Or so schedule-y.
I'm continuing to hit my targets, in a manner of speaking, but I have a feeling that soon that's not going to happen. I'm going to take the schedule as a kind of broken down checklist, with a bit of directi…
Or so schedule-y.
I'm continuing to hit my targets, in a manner of speaking, but I have a feeling that soon that's not going to happen. I'm going to take the schedule as a kind of broken down checklist, with a bit of directi…
Another boring post. I've hit my target for today, but I'm starting to get worried. Firstly, it's going to be tight getting everything to work on time, as many of my schedules don't allow much margin for error. Luckily I have a good month and a bit assigned for polish and bugtesting, so that gives …
I'm a bit late in hitting last week's target, but I blame that on the fact that I was away for all of friday and saturday, and most of sunday.
Excuses excuses :P.
I'm going to have to rethink my schedule, because I'm not sure if I've allocated enough time to some of the later aspects. I'll see what h…
Excuses excuses :P.
I'm going to have to rethink my schedule, because I'm not sure if I've allocated enough time to some of the later aspects. I'll see what h…
I think I can safely say I've hit today's target for the code. I've learned a couple of things - first, these bits of code are going to need a lot of balancing to act like I want, and to play the game as I want. This, coupled with the fact that it's become clear that I won't be able to look at ever…
I've got the GUI how I like it (just about), which leaves just the little bit of gameplay I have scheduled for tomorrow left to do. Hopefully I'll be able to stay on target.
Anyway, I have another test for you guys, just because the reaction to the last one was just so overwhelming. I also have the …
Anyway, I have another test for you guys, just because the reaction to the last one was just so overwhelming. I also have the …
Well, I didn't manage to meet sunday's task because of real life issues, but I got a fair way through it. I figure that the GUI should be a separate on-going task which I do whenever I get bored/stuck with the "real" stuff. Plus, it's mostly finished which allows me time to rewrite the horrible hor…
Since I haven't got anything to do at work, I've been working on the design for my game. It's about done, but I've got most things ready as it is. If anyone is interested I have it up here. It's a fair read though :P. I've copy-pasted my schedule, which I might put into a fancy header or something …
War of the Worlds butchered the opening lines. Seriously, that sucked. Also, it's just not hte same without the DUH DUHDUH duuuuuh afterwards.
More updates as I watch the actual film.
WHAT THE HELL DID THEY DO TO THE HEAT RAY?
(btw, I noticed as I went to post this that my rating is almost 1337. W00t …
More updates as I watch the actual film.
WHAT THE HELL DID THEY DO TO THE HEAT RAY?
(btw, I noticed as I went to post this that my rating is almost 1337. W00t …
What to do when you mess up:
Don't Panic!
Realise it's quite reasonable to panic.
Panic!
Those are the 3 steps. I went through these stages today when I read a crappy recipe which failed to remind me that eggs need to be separated if you're going to whip them. Luckily when I mentioned it to a friend he…
Those are the 3 steps. I went through these stages today when I read a crappy recipe which failed to remind me that eggs need to be separated if you're going to whip them. Luckily when I mentioned it to a friend he…
it seems I can't get my head around development for any long period of time. I wish I could think of a good 4E5 entry, it might focus me. For now I'm going to go back to what I always do and putter about with various different things, rather than trying to force myself to make progress on any one a…
Work takes up a lot of effort and time, as evidenced by the fact that I barely had time to do anything at home, and I haven't updated my journal until now. In fact, I'm writing this on the company's coin because I haven't got anything to do. So far I've spent about 2 hours either playing go or brow…
Hey guys. I'll update tomorrow with the new cool radiosity stuff I got working, but for now I'm just checking in and making sure nothing groundbreaking happened while I was isolated from the civilised world. I've got to get an early night, because it looks like I'm going to have to get up early to …
It looks like I'll be out of action for a week or so, due to a mess up on my ISPs part getting my internet set up.
Hopefully it'll mean I'll get some proper coding done instead of browsing forums for hours, and I can post updates here on 56k :).
I know I haven't coded in ages. I'm weak and I enjoy re…
Hopefully it'll mean I'll get some proper coding done instead of browsing forums for hours, and I can post updates here on 56k :).
I know I haven't coded in ages. I'm weak and I enjoy re…
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