Journal of Journaling

c#, xna, and stuff
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44 entries
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nordwindranger
September 11, 2010
I'm back! && firefight pic
It's been just over a year. There's no good explanation for my absence, but I seem to remember something about gallons of beer and moving from Wisconsin to Arizona.

project explanation on my website:
linky

Firefight!!



New stuff that can be seen in the above picture:
-shell casing particle system was r…
1,021 views
nordwindranger
September 08, 2009
I'm back and I brought a video!
Q. Where have I been?
A. Most of my free time recently has been spent working on a small economics game for a contract. I'm not making much on it, but it will help put beer on the table.

Q. So.. what were you working on again?
A. project summary

This video focuses on some of the work that I have been d…
1,095 views
nordwindranger
May 21, 2009
Its a bird, no its a plane, no its a Fieseler 156
Project explanation

I love military aviation, and I think my modeling skills have just about reached the point where I can make something that at least looks ok.

I wanted a small rugged aircraft, so I decided to try my hand at making a Fieseler Fi156 "Storch". It took me 5 hours, including creating t…
1,321 views
nordwindranger
April 29, 2009
Brief focus on terrain
Graphics have never been my primary interest, however they can only be put off for so long. I've spent the last two weeks trying out a variety of XNA terrain tutorials to find a style that seemed like it would fit nice with my current design philosophy. I tried an example that used a complex geomet…
1,129 views
nordwindranger
April 09, 2009
Untitled
Recently I've had a fair amount of down-time away from home, so I've begun to work on some 2d projects on my netbook


PigSim2 is the first XNA 2d project that I've worked on. The original idea for the project was to create a simplistic guinea pig AI that was able to exhibit some emergent behaviors. …
1,041 views
nordwindranger
March 12, 2009
the skin-o-flage isn't effective in winter

this is an older image, showing a squad hunting down some indivdual units. the code has since been optimized so that I can have two squads fight while keeping a smooth 60 fps.


Not to long ago I tweaked the hitboxes for bullets a bit so that I could have the bullets move about twice as fast as they …
1,258 views
nordwindranger
March 05, 2009
that time again?
Ever since gamedev.net started posting interesting journal entries on the front page on fridays, I've been making an effort to make weekly journal entries worthy of the front page.. and have failed miserably. Who would have thought producing enough content for a once a week post would be this hard …
952 views
nordwindranger
February 11, 2009
project update
project explanation

(pics below the wall-o-text)

In my project each map represents a square area (currently 6000 square meters)of space on the "world" map. I am designing my game with the concept of infinite scalability in mind, so that I could theoretically model the whole eastern front if I wanted…
1,094 views
nordwindranger
October 28, 2008
(first?) project update
As it has been over a year since I first conceived of my current project, I suppose it is time to lay out a proper description here.

TITLE:
To Whatever End: Combat on the Eastern Front 43-45

CONCEPT:
In a brief moment of insanity, I came up with the term T.P.R.P.R.T.T.S.G. (third-person-role-playing-r…
1,097 views
nordwindranger
September 21, 2008
panzerfaust video
Panzerfaust launch video

Thanks to the new gameobject system that I have created, it's fairly easy to add new weapons and other object. All I had to do was copy the code that was already in place for projectiles, and reference a new physics file.

Anybody ever have Bushmill's "Black"? Irish whiskey+g…
933 views
nordwindranger
September 01, 2008
new video
New tech demo video at the bottom of this page:
game webpage

In a lot of ways I miss working on a space-themed project. Space was so much easier is a number of ways:
1. You don't have to worry about terrain
2. spaceships don't have to be animated to look good
3. I loved the size differences between say …
857 views
nordwindranger
April 22, 2008
an update!
I've been a little to busy to do much game programming lately, but I have managed to throw about 10 hours into it over the last two weeks.

New since last update:
(almost) object orientated bounding boxes
projectiles
particle engine (blood and bullet casings)
bounding box collision detection
collision mod…
672 views
nordwindranger
February 19, 2008
includes amazing video experience!!!

first off, here's a video for all the people who only read the journals for the pretty pictures and videos (heh, I'm one of them)

old project video!

thats the last video that I made of my old project. It is pretty much dead now, because it was xna 1.0, and it isn't worth the bother to convert it to …
655 views
nordwindranger
February 11, 2008
luftwaffle


ww2 just wouldn't be ww2 without the feared luftwaffle.
805 views
nordwindranger
January 21, 2008
christmas is over
well I had to take the christmas hat off my avatar so...

I declare the new theme to be "Dress like your Mr. Questy" (Ravuya's avatar.)

with any luck this will create a cascade of new avatars much like when I mentioned the christmas theme in my journal.

To keep with the new theme, my avatar has donned …
751 views
nordwindranger
January 15, 2008
productive week of producing
hmm well I sure have been programming a lot lately..

since I last talked to you, I added:
1. a chase camera, bringing me up to 3 camera types available
2. a octree that can handle dynamic objects
3. a new movement system for the player

I have also:
1. provided some useful help on the gamedev forums (i ad…
663 views
nordwindranger
January 15, 2008
productive week of producing
hmm well I sure have been programming a lot lately..

since I last talked to you, I added:
1. a chase camera, bringing me up to 3 camera types available
2. a octree that can handle dynamic objects
3. a new movement system for the player

I have also:
1. provided some useful help on the gamedev forums (i ad…
759 views
nordwindranger
January 15, 2008
productive week of producing
hmm well I sure have been programming a lot lately..

since I last talked to you, I added:
1. a chase camera, bringing me up to 3 camera types available
2. a octree that can handle dynamic objects
3. a new movement system for the player

I have also:
1. provided some useful help on the gamedev forums (i ad…
642 views
nordwindranger
January 12, 2008
Orange pants man likes weird control schemes


In my head it seemed like a good idea to have the player face and move forward with [W], face and move right with [D] and so on. This is the basic control scheme of most standard 2D games.

It turns out this a absolutely foolish move in 3d. It is impossibly difficult to predict how WSAD will effect …
759 views
nordwindranger
January 11, 2008
pretty picture and a little talk

whoohoo! check out the pretty terrain! The texture is actually slightly blue to give it that nice "snow" color. This isn't the final terrain obviously, but is more of a placeholder until I feel like working on terrain. For some reason the combination of the snow terrain and the blue gradient skybo…
728 views
nordwindranger
December 30, 2007
There's a video in this post!! neat-o!!!
so XNA 2.0...
I had animation all figured out. But then Microsoft was like "BAM update!" and XNA 2.0 came out. Now animation doesn't work at all. For anybody. ever. (Actually I'm sure it still works quite nice if you have 3dsMax and can easily make nice .fbx models, but for all of us that don't have…
651 views
nordwindranger
December 14, 2007
Untitled
Haha well the santa avatar contest is on. I'm really amused how many people have made one already.

So the Microsoft-Santa gave me my present early this year-- XNA 2.0.
While I'm not entirely sure if any of the changes will directly affect what I'm doing right now, it's nice to know that I'm working w…
653 views
nordwindranger
December 09, 2007
current progress multipled by -1
so one of the problems with using technology that isn't mature is that it's still developing.

I realized today that I didn't update my engine to use XNA 2.0 yet (its currently using 1.1). So I looked into it, and it turns out that 2.0 isn't out yet. The beta is out, but that was supposed to end on t…
712 views
nordwindranger
December 05, 2007
jingle bells
yay for the GDNET+ Christmas Theme.
I forgot just how nice this theme looks. It gives me this warm glowing feeling every time I browse over to gamedev.

I have so much new stuff to work on, I don't know where to start.

currently working on:
animation
3d-modeling and animation with xsi mod tool
misc. game …
689 views
nordwindranger
November 30, 2007
das kubelwagon


well I started working on models for my current game project (a ww2 tactical game). Unlike previous 3d art, I'm really trying to produce some decent stuff this time. Even so, I'm not concerned with things being perfect. The game will be third person perspective, so things don't have to stand up to …
704 views
nordwindranger
November 14, 2007
measurement system??==solved
Edit: Problem Solved!! Wow I got some super fast responses on this one. thanks guys. gamedev ftw

I admit it's a dirty trick to play, but today's post is just a way of drawing further attention to my post, in case anyone on here doesn't regularily visit the "game programming" forum.

If you have any go…
861 views
nordwindranger
November 11, 2007
50 dancing dwarves


Man I've really been posting a lot of images lately. I've decided that the journals that I read the most are the ones that often post pretty screenshots, so I've decided the same.

So what's new today..

I've been working a bit on adding animation to my framework. The dwarves in the picture are all cyc…
690 views
nordwindranger
November 04, 2007
octree madness!!


So..

spent about 4 hours today adding a nice octree to my game framework. I'm able to render 100 models on screen at a jaw-dropping 15 FPS. Obviously the octree only helps if they aren't all visible.

Theres still the big question of why I'm getting such crummy performance, but I'll leave that for an…
704 views
nordwindranger
October 28, 2007
Prepare to be Underwelmed!!


well. after fixing my camera, I loaded up the game, only to find that the terrain was at completely the wrong angle. hurrah!
( I had added the lambda shuttle to check the orientation of the terrain. i'm not working on a Star Wars game)

The terrain is fixable. What is really worrying me is the fact t…
683 views
nordwindranger
October 23, 2007
so..
gamedev has clothes?????
I desperately need some.
linky

also I really want to buy some new books
1. about 5 XNA books. there is a lot of stuff on the webs about xna, but I really enjoy owning books (even if i don't need them)

2. The entire shaderx series (for no particular reason, i just lust after the…
777 views
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