Phase 1: Application window
Step 1: OGRE Window
The object of this project is to open a window using OGRE in either OpenGL or DirectX. This should be able to be ported from windows to any other platform rather easy.
Step 2: OGRE / UI [With Beta GUI 2 and / or QuickGUI]
This project will extend from the…
Yes, things did hit the fan. I am forced to put the last project on hold. YET AGAIN =[
I have come to the relisation that if you spend all your time developing tools that work better then what you may have now, so that you can make a better game, YOU NEVER GET TO MAKE THE GAME. There a tools eficien…
I have come to the relisation that if you spend all your time developing tools that work better then what you may have now, so that you can make a better game, YOU NEVER GET TO MAKE THE GAME. There a tools eficien…
OK it has been a few days and a lot has happened. My development team and I have mad some progress, but I still can not tell you guys too much. If you really want to know you can visit our forum page. There you can also join our development team, even if you are not a programmer. I can tell you som…
It has been 10 days sence my last entry, Work has been crazy! I have actually canceled my hangman project, but the string class seems to be a partial success. The reason I have decided to cancel the project is because I actually prefer the standard string class, and do not have enough interest in r…
I have been working this weekend but I have the next 3 days off and will be mainly working on my implementations of my stringnode class. I was planning on using the irrlicht graphics engine to help with my hangman demo. I came across a engine called Ogre, and I read what was posted on this site and…
well I have decided what I will be doing next. I have created a string node class, and I would like to test out the implementations of it in a demo game of Hang man. I will be using irrlicht to do mainly every thing, this is really just testing my new class objects. It will be 2D using some sprites…
Well I was coding a node like structure which I will use as a base object to derive more complex objects in my game engine. This will allow all of them to be organised in the same manner, giving me one interface to control all objects.
*RESOLVED*
I coded this and got rid of all of the syntax errors,…
*RESOLVED*
I coded this and got rid of all of the syntax errors,…
I would like greet all my new virtual neighbors. I am new to this GameDev site, but I have been programming for about 7 years now. I still consider myself a student of the arts, and love to hear constructive criticism. I am currently working on One major project called the MSG engine, and to test o…
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