In my travels I have come across a problem that has always been an issue with developing quality 3D games. That proplem is quality 3D content. It is tough finding quality models that are rigged and ready to animate, for a reasonable price. I have tried sites like turbosqid, and they are great but they do not answer the demands of a full lenght full featured quality game. I was wondering if any on you guys have had this problem, and been able to resolve. I can model in 3D studio max, but I am not as good as I need to be for my games. The only real solution I see is hirring a contractor to make the desired content, wich cost an arm and a leg. Just wondering if there is something that maby I may have overlooked as an option.
well either way I am glad that I stumbled upon this site. Hope to talk to you guys soon. I really would like to be apart of a team!
Sounds like you have a good idea for your progression to full retail games so why not apply the same logic to your art assets? Start with stand in graphics that aren't great but are enough to proove the underlying gameplay. After that you can either see if any artists are willing to lend a hand or contract out then when you know you'll have a finished product.