The Log: Cloud Ocean

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Updated w/ plenty of visual joy.
20 comments
8 entries
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omicron1
June 27, 2008
Project #2: Elemental. Demo + screens of CO.
So I have two projects in progress currently - my primary long-term project is still Cloud Ocean (for which I have created a day/night cycle and a menu); however, my new short-term project (scheduled for release in August) is Elemental.

Elemental is unique due to its gameplay - it's sort of a puzzle…
788 views
omicron1
June 07, 2008
Issues + Green
The more you use an engine, the more you notice its deficiencies - for instance, the 3d engine I'm using for Cloud Ocean doesn't render billboards (for particle effects) that well - 100 billboards cost about 30 frames per second to render. I'm not sure what to do to get around this right now; but I…
1,088 views
omicron1
May 05, 2008
A pictolog again...
...lots of pictures of Cloud Ocean:

1. The textured top of CO's first pillar. The city in the distance is a temporary model; updated version follows.

2. Corealis' complete model. (texturing to be redone) Also the basic idea of the interface. The thing most lacking in this image is shadowing; honestly…
902 views
omicron1
April 28, 2008
Cloud Ocean
So, I've decided to rework the setting of LotA2 to something completely unique, never-before-attempted in the world of games. Well... except for final fantasy, of course - but even there it tends to be just a minor focus. Here the whole setting is built around it.

I have an opportunity to create, wi…
898 views
omicron1
April 24, 2008
Introspective Short 1
Christian games are the puny weaklings of the gaming world. They try, but they always fall flat.

Is there still a game genre waiting to be discovered?

Is this genre well-suited to Christian games?

Can I do better?

Can a Christian game truly succeed in the commercial realm?



I've created what I believe to…
704 views
omicron1
April 16, 2008
Log entry, April the 16: The Pass and the Furious
Item of business 1. An image of The Pass, my 2d arcadish RTS.

All the graphics are Blender renders, and are designed to fit into memory (with GM, 20mb of png images are uncompressed to ~400mb of memory), hence the low resolution on the units. On the upside, that amounts to ~20,000 frames of animatio…
703 views
omicron1
April 14, 2008
Log Entry, April the 15th: The Brawl Engine
LotAII will feature land fights (hence my character models); I plan for these to be quite dynamic and engaging - like a hybrid FPS/action game.

What I have:
* 1 character model, half done
* 1 mouse gesture recognition system for combat, mostly complete
This is quite an interesting affair. Your mouse c…
598 views
omicron1
April 12, 2008
Log entry, April the 12th, 2008: Who are ye anyway
So, I finally decided to pony up the $13 to get some public critique/ego-bolstering from my fellow game developers...
...Hence, this Log.

Items of interest:
1. Who am I?
2. What am I doing?

1. I am (at least, as far as I know) a jack-of-most-trades programmer/modeler/designer/tester/scavenger. I do mos…
578 views
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