Today, I successfully incorporated the JetLag sound effects into the iPhone version. I have also completed the main menu, how to play, and about screen.
Which means I'm just a little bit of testing away from done with it. And then it's off to the app store!
It is a wonderful thing to hear the jetla…
Which means I'm just a little bit of testing away from done with it. And then it's off to the app store!
It is a wonderful thing to hear the jetla…
For a second time and a second handheld platform(former platform was Cybiko, for those interested), I'm once again stealing a game idea from John Hattan. The original game is called Black Box Chess, where the goal is to guess what chess pieces go where on a chess board, with the ability to get hin…
After toying with it for a while, I changed iPhone JetLag to use a 40x30 grid, which makes each of the cells 8x16 pixels.
I prefer to have the game on a 40x(something) grid, so my choices are:
1. the 8x16 half wide cells that I am currently using
2. rotate the screen sideways, to make 40x26 cells, but…
I prefer to have the game on a 40x(something) grid, so my choices are:
1. the 8x16 half wide cells that I am currently using
2. rotate the screen sideways, to make 40x26 cells, but…
After toying with it for a while, I changed iPhone JetLag to use a 40x30 grid, which makes each of the cells 8x16 pixels.
I prefer to have the game on a 40x(something) grid, so my choices are:
1. the 8x16 half wide cells that I am currently using
2. rotate the screen sideways, to make 40x26 cells, but…
I prefer to have the game on a 40x(something) grid, so my choices are:
1. the 8x16 half wide cells that I am currently using
2. rotate the screen sideways, to make 40x26 cells, but…
After toying with it for a while, I changed iPhone JetLag to use a 40x30 grid, which makes each of the cells 8x16 pixels.
I prefer to have the game on a 40x(something) grid, so my choices are:
1. the 8x16 half wide cells that I am currently using
2. rotate the screen sideways, to make 40x26 cells, but…
I prefer to have the game on a 40x(something) grid, so my choices are:
1. the 8x16 half wide cells that I am currently using
2. rotate the screen sideways, to make 40x26 cells, but…
So, I'm working on finishing an iPhone version to put in the apple app store for the iphone and ipod touch.
The biggest issue I see here is that the game does not have art. It consists entirely of brightly colored blocks. The iPhone app community likes polished and slick applications, and I'm goin…
The biggest issue I see here is that the game does not have art. It consists entirely of brightly colored blocks. The iPhone app community likes polished and slick applications, and I'm goin…
So, I'm mostly through a prototype JetLag for the iPhone. I posted a screenshot on my blog: http://playdeezgames.wordpress.com/2008/08/17/it-was-as-we-all-know-inevitable/
This is also technically my first OpenGL application. However, I mostly just ripped the content out of a different demo, and p…
This is also technically my first OpenGL application. However, I mostly just ripped the content out of a different demo, and p…
I am in need of playtesters to help balance and complete my new game HamQuest.
Details can be found at:
https://www.gamedev.net/community/forums/topic.asp?topic_id=504447
Details can be found at:
https://www.gamedev.net/community/forums/topic.asp?topic_id=504447
For a stand alone version of Connect!, I could have gone with a number of different solutions.
One, I could just distribute a zip file with the html and js files in it. This did not appeal to me, as it wasn't really any better than just having it on the web.
Two, I could make an Adobe Air applicatio…
One, I could just distribute a zip file with the html and js files in it. This did not appeal to me, as it wasn't really any better than just having it on the web.
Two, I could make an Adobe Air applicatio…
New Updated Version
Implemented:
-Graphical themes.
Implemented But Needs Improvement:
-Declunkify the UI.
-Winner celebration (ditch Cheerleader)
-extra for "perfect" game
-Navigator (remove revert button, change confirm dialog, tooltips)
Still Not Implemented:
-Timed play, starting only after the first mo…
Implemented:
-Graphical themes.
Implemented But Needs Improvement:
-Declunkify the UI.
-Winner celebration (ditch Cheerleader)
-extra for "perfect" game
-Navigator (remove revert button, change confirm dialog, tooltips)
Still Not Implemented:
-Timed play, starting only after the first mo…
Well, I added a lot of stuff, and Connect! got messy again. Also, I think I'm evolving in the way I do my JSHTML projects, so my style is changing, which means I need to go through and make stuff consistent again.
I've pretty much touched every script file in the project making a handful of functi…
I've pretty much touched every script file in the project making a handful of functi…
So, due to completely random circumstances, I found this:
http://chivalry.deirdrakiai.com/
Which means not only is there a new item on the blogroll, it also means I found this:
http://dead-code.org/home/
In my brief investigations, it is an engine that may suit my nefarious needs. (Ok, my needs ar…
http://chivalry.deirdrakiai.com/
Which means not only is there a new item on the blogroll, it also means I found this:
http://dead-code.org/home/
In my brief investigations, it is an engine that may suit my nefarious needs. (Ok, my needs ar…
I'm at that point in writing this game.
The point called "Concept Complete" or "Prototype Complete
, which as often as not winds up being a state called "Done".
For another of my games that is permanently in this state, try out the Unnamed Game, which hasn't changed much since it got into the current …
The point called "Concept Complete" or "Prototype Complete
, which as often as not winds up being a state called "Done".
For another of my games that is permanently in this state, try out the Unnamed Game, which hasn't changed much since it got into the current …
I am completely ripping off Steel Golem's idea, and moving to a new pasture, where even FEWER people will see me! YAY!
http://playdeezgames.wordpress.com/
http://playdeezgames.wordpress.com/
Link: http://www.playdeez.com/jsconnect.html
First, I addicted my wife to my new game, even in the rough state it was last week. This alone shows that a game has promise, since my wife would be exactly in my target demographic.
Second, a number of visual improvements. The connector sections are slig…
First, I addicted my wife to my new game, even in the rough state it was last week. This alone shows that a game has promise, since my wife would be exactly in my target demographic.
Second, a number of visual improvements. The connector sections are slig…
So I moved Connect! over to my site:
http://rurl.org/fqz
I also have modified it somewhat... I put in a green/red lighting thing so that you can easily see when you are done solving a puzzle (before, there were "solutions" where all nodes were zero, but the maze was in two or more parts. Now you kno…
http://rurl.org/fqz
I also have modified it somewhat... I put in a green/red lighting thing so that you can easily see when you are done solving a puzzle (before, there were "solutions" where all nodes were zero, but the maze was in two or more parts. Now you kno…
Game: http://members.gamedev.net/TANSTAAFL/connect/connect.html
Source In RAR File: http://members.gamedev.net/TANSTAAFL/connect/connect.rar
Tested in IE7 and Fox2 only. Its a little slow to load on both(it's generating a 8x8 maze in javascript).
Enjoy.
Source In RAR File: http://members.gamedev.net/TANSTAAFL/connect/connect.rar
Tested in IE7 and Fox2 only. Its a little slow to load on both(it's generating a 8x8 maze in javascript).
Enjoy.
Working a little last night on a new game. It was a game idea I've had for a while. I call it, for lack of a better name at this point, "Connect!" and the first target platform is YWE.
Its related to Pipes! in that the game's purpose is to solve an interconnected maze of nodes.
The difference is th…
Its related to Pipes! in that the game's purpose is to solve an interconnected maze of nodes.
The difference is th…
I recently discovered that my Pipes! Yahoo! Widget was within the top ten most popular YW with the tag "game". Which made me look back at the Snake game I made for Scratch, which was still in top 10 "most loved" scratch games.
Thinking about this, I realize that the most "popular" games I make are …
http://www.playdeez.com/hiscores/jsjetlag.asp
Yep, its the top scores list, currently with only my own score on it, and not very pretty.
while playing the game (http://www.playdeez.com/jsjetlag.html), all scores of signed in persons are recorded, and the overall scores for everyone can be viewed on t…
Yep, its the top scores list, currently with only my own score on it, and not very pretty.
while playing the game (http://www.playdeez.com/jsjetlag.html), all scores of signed in persons are recorded, and the overall scores for everyone can be viewed on t…
Well, mostly here, anyway.
http://www.playdeez.com/jsjetlag.html
The stuff at the bottom of the page (at least in theory) allows a user to create an account/login/logout/etc.
When a player is logged in, it starts recording jetlag games played while on the page, and puts the statistics at the bottom of…
http://www.playdeez.com/jsjetlag.html
The stuff at the bottom of the page (at least in theory) allows a user to create an account/login/logout/etc.
When a player is logged in, it starts recording jetlag games played while on the page, and puts the statistics at the bottom of…
one of these days(and hopefully a day soon), you will be able to compete in one of the greatest games every made!
yes, this means a new version of jetlag
the new online high score list won't simply be a top 100 list, as in games previous.
each player will have exactly 1 entry in the scores list
it reco…
yes, this means a new version of jetlag
the new online high score list won't simply be a top 100 list, as in games previous.
each player will have exactly 1 entry in the scores list
it reco…
One:
grouting is messy.
Two:
interesting difference between ie and fox's js implementation #497:
they interpret "superfluous" commas differently.
For example:
var test = ["one","two","three",];
alert(test.length);
will give you 3 in fox, and 4 in ie.
unfortunately for me, i like to do it the lazy way that f…
grouting is messy.
Two:
interesting difference between ie and fox's js implementation #497:
they interpret "superfluous" commas differently.
For example:
var test = ["one","two","three",];
alert(test.length);
will give you 3 in fox, and 4 in ie.
unfortunately for me, i like to do it the lazy way that f…
I have gadgetized my pipes game for google gadgets.
If you are so inclined, you can add it by url:
http://members.gamedev.net/TANSTAAFL/pdg/pipes/pipes.xml
It has been submitted to google for their official approval, in which case it may be listed in their gallery. We shall see, I suppose.
If you are so inclined, you can add it by url:
http://members.gamedev.net/TANSTAAFL/pdg/pipes/pipes.xml
It has been submitted to google for their official approval, in which case it may be listed in their gallery. We shall see, I suppose.
After a little bit of research, and a little bit of experimentation, I have revamped my javascript pipes game with some new graphics.
The code has been refactored, but that isn't that big of a deal. It still does the same stuff, it's just better organized into classes.
The biggest change in m…
The code has been refactored, but that isn't that big of a deal. It still does the same stuff, it's just better organized into classes.
The biggest change in m…
And they are in conjunction. One, my javascript pipes game has been rurled. Two, it has been found to work on the iPhone, which cannot be currently said of any of my flash games.
http://rurl.org/9b0
A javascript pipes game has a couple of weaknesses:
one, the images are simply tags …
http://rurl.org/9b0
A javascript pipes game has a couple of weaknesses:
one, the images are simply tags …
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