JetLag on the iPhone

Published August 22, 2008
Advertisement
After toying with it for a while, I changed iPhone JetLag to use a 40x30 grid, which makes each of the cells 8x16 pixels.

I prefer to have the game on a 40x(something) grid, so my choices are:

1. the 8x16 half wide cells that I am currently using
2. rotate the screen sideways, to make 40x26 cells, but all of the 12x12.
3. use 8x16 tiles, but make all of the objects double width, kind of half using a suggestion made for my last entry.

For art, I figure I can make the solid blocks myself, and steal some powerup items from iconbuffet, if I decide to go with them.

Or I can just take the original ascii character bitmap from JetLag1999, and just use that. Dunno yet. We are at a crossroads for JetLag as we know it.
Previous Entry JetLag on the iPhone
Next Entry iPhone JetLag
0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement

Latest Entries

Music To My Ears

1718 views

Getting There...

1982 views

Guess Chess

1880 views

iPhone JetLag

1831 views

iPhone JetLag

1674 views
Advertisement