Here we describe how we modulated and blended the terrain materials to get an interesting look on a procedural way, in this manner will be easy to define the graphics of the terrain for each level. Although we have to work further to make it look more like a comic.
We created different textures, one…
I haven't slept this week. I have done a lot of work, refactoring and improvements, further development:
- Added a heightmap editor for the terrain, with a cursor, using threejs CanvasTexture I modify the heightmap and normalmap on realtime and save them.
- I started two shaders, one with the stylized wa…
In this video blog I cover how we are handling the race control. It's the base for two more video tutorials, the next one will implement the fight agains the clock mode and in the third one we will go deep into the AI system to make some challenging NPCs for the regular race mode. Hope you enjoy it…
I'm about to start a series of tutorials using our game engine about…
Implementing two similar modes in our game:- A classic race mode with four laps, the player agains other three NPCs. The IA is already there but I hace to improve it and saw you how.
- A time …