Jump to content
  • Advertisement
  • entries
    437
  • comments
    1000
  • views
    337517

IPathNavigator

Sign in to follow this  
evolutional

331 views

Ok so I calmed down a bit from this morning's rant. A bunch of scally kids were knocking around outside tonight though, I really wish they had something better to do with their lives other than cause trouble.

I've been working on my IPathNavigator interface for Manta-X. I think I'll have a few types of path navigator; at the moment I have two - one that reports an exact (well relative) co-ordinate and rotation at a given point along the path and another; the other is more suited to game updates in that it will report the difference in rotation and position since the last update. It'll be usable once I get the node transition flawless and able to handle time/frame overflows that occur from one node to another. It should be a fairly useful system in scripted and dynamic animation, pathfinding and motion once it's up and running.

Now I sleep.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!