Back...

Published August 24, 2006
Advertisement
Last weeks we put in so many things to get a techdemo ready.

Rage Hard is now offline playable against some bots.

- We put in a particle system for fires, smoke etc.

- Sounds inserted

- One very annoying part was the handling of the lost device if you change from fullscreen to desktop or other cases. Finding some resources that need to be freed took some time [grin]

- Weapons were tuned and inserted. Shooting needed also an extra thread to have the right shooting frequencies.

- Animations are loaded to increase the atmosphere. For example in the ghetto levels a helicopter flies around and a car chase is in the areas player can not reach or in another level a minsubmarine swims around if you look outside the windows

- One of the biggest parts was the bot AI. They find pathes in an extra thread, check if they can shoot their target without hitting something else and change their target if there is someone else in the near and things like this. Others run just around "searching" for real some enemies.


Previous Entry long time ago
Next Entry Big bada boom!
0 likes 2 comments

Comments

dgreen02
More updates! Your game looks really cool, and I'd love to hear more about your development process/what you're up to [grin].
October 18, 2006 12:51 AM
RageHard
[wink] just a few days and some new videos will be shown from physics engine, totally reworked dynamic objects system and improved particle stuff. We are working very hard on a new Techdemo atm.
October 18, 2006 05:53 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement

Latest Entries

Cinematics

726 views

Untitled

631 views

Untitled

633 views

Big bada boom!

725 views

Back...

630 views

long time ago

645 views

progress...

668 views
Advertisement