Bots have now one flinch animation if they are hit(best seen in video in second in game cinematic). It takes one sec and they do not shoot back at this time. Maybe more are added later showing animation where they were hit, like grab shoulder, leg, etc.
The accuracy of bots is reduced by 50%.
Bullet traces are shown. I tried to show on shots but in the video you can see it better and it looks in action a lot better [grin]
New video
Are the pieces of paper on the ground/walls done using a decal system?
How are you syncing your physics in multiplayer (are you)?
Are you using a dedicated server topography, or does a player have to host the server?
Ah yes, I do have a few comments...
- Maybe raise the alpha_ref value when you render the bushes/trees I can see a transparent edge in the video.
- Add more leaves to the palm trees. @ 2 tris a leaf you should pile them on :-)
- The 'damage grunt'...it needs to sound more painful, and less like he's enjoying it [grin].
Keep up the good work :-D
- Dan