For example, the highest score for today is showing as 37.1, which is awfully low. Actually that's not 37.1, It's 371 squares with a decimal stuck in there. So if you wanna see the real scores for Voracity for today, use the following formula. . .
today's score * 10 / 625 * 100
So the 37.1 is actually 59.36%, which is a bit more respectable.
. . .or you can just wait until tomorrow when the scores will be posted correctly.
The trophies seem to be working just fine. I (flyman) have too many because I had to test 'em all, and a couple were a bit too generous. I'll likely go in and completely wipe out my own trophy case.
My plan is to add 1-2 new trophies every week. I also plan to have trophies added by the table-generator so I can have trophies that span games, like the "Daily Puzzle International Grandmaster" award for doing something like getting first place in five different games in a single day.
And maybe the "Code Zone Cubicle Warrior" award for playing the daily puzzles 30 days straight :)
If you can think of any other possibilities for awards, post 'em.
Oh, and I have discretionary awards. For example, I have a bug-finder award that is given to anyone who finds a good bug. Stuff like that. If you find a good bug for me, you'll have one of the rarest of awards :)
Oh, and finally I changed that panel at the top of my gamedev blog-page so that it'll load up games in a new browser window. Since I'm no longer sharing that panel with my games (my games now have a dynamic HTML-based panel), I made it a little friendlier with gamedev.
Hope you're enjoying 'em.
Looking forward to getting some long-term stats logged :)