Prototyping II

Published October 12, 2007
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Prototyping II

Started on my second prototype today. This one is for a built-in map editor that will help me and the player to customize maps in-game. I have always liked the idea of alowing player modifications(mods) to games. I'm going with a very simple philosophy when it comes to modding in this entry; Allow as much freedom as possible when creating the game so when implementing something it will be implemented to allow the player to have full control when modifying/replacing it with a custom model or custom map.

The map editor will be the only built-in modification tool for this entry, however, the player can easily swap the model meshes, i'm using .x, as long as it contains the same animation frame notes.

Some screens of today's progress; Just a quick splash and 2 shots of the editor so far.











I'll be working on this for a good amount of time. I will be switching back and forth between the gameplay prototype and the map editor, this way I can implement certain functionality which affects both gameplay and the map dynamics. I'm not a big fan of implementing one thing first and adapting the rest. I try to implement things at the same time so when correlating between any linked dynamic properties and functions things will balance out alot quicker and more neatly.

On the design document part; I'm happy to say that I am almost finished! Of course it will be revised constantly from now to the end date but I now have a very good direction to take.

( Comments - Suggestions - Positive/Negative Crits are always welcome. )

- userjp
0 likes 1 comments

Comments

bladerunner627
Wow, that's looking great. For a few weeks, that's excellent progress. I'll be keeping an eye on this blog ;).
October 13, 2007 12:38 AM
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