No soup for you!!

Published December 03, 2007
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Well I decided it was time to move from 32bit IBO to a 16bit IBO for my terrain rendering. I been putting this off as it was going to take a bit of work to switch over to it. I was hoping to see a FPS increase, but no.... Reason is I am texture/shader bound which increasing my vertex processing wouldn't help, but the positive is the memory requirement for the terrain will be a lot less. I have one 16bit IBO of 32x32 size vs. whatever the terrain mesh size is e.g. 513x513x4bytes vs. 32x32*2 nice savings! So I am going to keep it this way.

I am determining that I am having slow downs based on my FBO auto mipmapping. I am using 2048x2048 texture sizes which are expensive but man it kills FPS... Not sure what one can do for that... IIRC I don't see any difference in IQ with the mipmapped FBO vs. non mipmapped. So I may turn them off for now.

Once I run through my list of things to check or update, I will add in physics. I am looking at newton for the SDK. What I have seen so far it looks easy enough to use. I hope.

Anyone here use laptops? If so which one are you using? I love my desktop very powerful, but if I go somewhere I would like to keep coding. e.g. Xmas is here and driving a few hundred miles to the relatives sucks, but if I could code while I was there if I stayed the night now its becomes a nice tool to have.

later
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Comments

Besome Games
I cant reccomend a laptop as I havent had a new PC in years :) I just wanted to comment that im excited to see how you implement physics into what your doing, and possibly to heckle you into posting some screen shots?
December 04, 2007 11:51 PM
MARS_999
Yeah I hope to post some screenshots, once I have the game playable. I have posted before, I just can't remember when that was. With Vista there isn't a way to take a SS with ALT-PRTSCRN anymore with GL. I think I will have to copy the framebuffer and save the data as a texture to take a SS now. Right now I need to get the physics lib chosen, and play around with it so I can implement the code into my game. I just have to remember to start small, I always want to start off with uber powerful features, code without understanding it 100% since I would like to finish this game before I die!!!!!!!!

December 05, 2007 12:04 AM
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