Anyway I have a basic demo working with a 1000 boxes that fall down onto a flat plane, and fall all over the place. Looks neat! Now the next thing I need to do is figure out how to get my terrain mesh to work with newton, so the newton world knows what to do. I think I need to use NewtonCreateUserMeshCollision() but not sure. Plus I really don't want to code a bunch of callback functions when this issue seems like a common scenario in coding physics that there should be a way to upload a terrain mesh and say here run with it...
Back at it...
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