Chat Update.

posted in The XNA Struggle
Published April 20, 2008
Advertisement
So yeah im back updateing this journal as I should be. We shall see how long I can keep it up. Here's hoping.

Anyways, Ive been actually working on a nice little application. Ive started doing socket programing in the past few weeks because i'm designing a chat application for me and my friends at work.

You know one that you dont have to install and wont be put in the registry. All that aside I know its not a game but I figured the socket programing will become worth more then anything I can think of towards my goal of making games so I figured I would post about its creation.

So far its an actual working application. Its small compact accepts about five clients for right now(only because thats how many of us there are) it has two sides one for a server and one as a dummy client. Now since I haven't done threads before I decied to go for one big loop and using the select command.

The application is up and running but nearly not finshed. Right now im going back and fixing up my error checking, cleaning up the code and making checks.

I'll post more about it next post. Im working on an idea for a jumble function along those lines of IRC chat rooms (;) hah game right there man) anyways, I wanted to know, what do you guys think is the thread idea better or is using the select function fine? Will I get more out of using threads or is it so small scale that it wouldn't be worth it?
Previous Entry Side step.
Next Entry Clean Up Code
0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement

Latest Entries

Puppy

819 views

UserInfo File

848 views

Vista to XP :P

967 views

Clean Up Code

855 views

Chat Update.

704 views

Side step.

797 views
Advertisement