Battles in 3D

posted in Tachyon Wars
Published September 07, 2009
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Started to redo the battle screen to the 3D, because battle itself happens in 3D space, so visualization must reflect it.

This is
" target="_blank">old style battle

And this -
" target="_blank">new, started just 2 days ago - exported mesh and applied normal&diffuse map texturing with simple pixel shader. Study the Ogre engine possibilities~~

Ships doesn't really fit to the screen - camera setup e t.c. is still TODO (i'm going to do camera flyby) and the light is rotating around some axis - to show that models are in fact 3d & to ensure that render works.
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