Final visual improvement of the battle screen

posted in Tachyon Wars
Published October 18, 2009
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Final battle screen improvement, all kinds of weapon added, + explosions. Long way of Ogre related bug-fixes is behind (all the job was made for an 4 hours, remained week was spent on Ogre), not all bugs are yet fixed though.
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The final update in a mean of visualization of automatic battle. Sounds are yet needed, right meshes for different ships and different lazer/cannon animations. Later, I need to bind all that animations with correspondent ship modules, using Scenario Editor, which, in turn, I have to modify to support these changes. But that's not complicated at all, just building a folder structure and a couple of lines of C++ code.

But what really needs an improvement, to prepare game for an online games/tests by anyone who wishes - a GUI, as I promised earlier. I'll start this week to apply that cute screenshot graphics to the actual game screens. I hope it'll not take long.
0 likes 2 comments

Comments

swiftcoder
Looking really good! Only comment is that you might want to consider de-synchronising the major beam weapons - the strobing effect as all ships fire is somewhat unpleasant.
October 23, 2009 11:23 AM
johny5
Yes, I already did a little and I'll try to de-synchronise more, however I'm limited in round based time. This _is_ the visualization of round based log of ship positions and weapons they're shooting during this round.
October 25, 2009 07:24 AM
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