I made gameplay video for the game:
">on YouTube
Latest achievements :)
After some time, planning to start test game party.
">on YouTube
Latest achievements :)
After some time, planning to start test game party.
I've added video reel with 3D preview of spaceships, which mainly will be used at the battle screen.
">Video on youtube
">Video on youtube
I was ill last week so there is nothing to tell something new about the game (the only thing - I've fixed the issue with the strobing lazer effect, it was just a bug ). So, I'm laying out something that I made a couple of months ago but never mentioned it before.
This is a refactored Theora Video Pl…
This is a refactored Theora Video Pl…
Final battle screen improvement, all kinds of weapon added, + explosions. Long way of Ogre related bug-fixes is behind (all the job was made for an 4 hours, remained week was spent on Ogre), not all bugs are yet fixed though.
">
The final update in a mean of visualization of automatic battle. Soun…
">
The final update in a mean of visualization of automatic battle. Soun…
Well.. Here it is.
">
New battle screen view
I've just completed this implementations & video yesterday night and quite happy with a result. In 3D space with such a small efforts you may do beautiful sceneries very fast .
There are a number of improvements: smooth ships animation, meshes refacto…
">
New battle screen view
I've just completed this implementations & video yesterday night and quite happy with a result. In 3D space with such a small efforts you may do beautiful sceneries very fast .
There are a number of improvements: smooth ships animation, meshes refacto…
Hello everyone!
I'm still fighting with proper lighting in Ogre shaders. I've redone Berserk mesh, by manual silhouette outlining, as a result I've got cleaner normal map, however during render there is a still a bunch of unsightly bugs on it. In spite that World Space Normals gave benefits to avoid…
I'm still fighting with proper lighting in Ogre shaders. I've redone Berserk mesh, by manual silhouette outlining, as a result I've got cleaner normal map, however during render there is a still a bunch of unsightly bugs on it. In spite that World Space Normals gave benefits to avoid…
Here, " target="_blank"> I've released video with new battle video screen.
Added camera flyby, and corrected lighting effect for the mesh. Next step - lazer/gun tracks & rockets [embarrass].
It took me almost a week to work out all the issues with Ogre of wrong light calculation by sampling …
Added camera flyby, and corrected lighting effect for the mesh. Next step - lazer/gun tracks & rockets [embarrass].
It took me almost a week to work out all the issues with Ogre of wrong light calculation by sampling …
This is a carrier, which was rendered for the game around a couple of months ago, just I haven't released any results until the client become assembled back again :)
So, now I changed my mind, because release is just delaying due to intensive UI refashion. Client is still downloadable & even pla…
So, now I changed my mind, because release is just delaying due to intensive UI refashion. Client is still downloadable & even pla…
Started to redo the battle screen to the 3D, because battle itself happens in 3D space, so visualization must reflect it.
This is " target="_blank">old style battle
And this - " target="_blank">new, started just 2 days ago - exported mesh and applied normal&diffuse map texturing with simple…
This is " target="_blank">old style battle
And this - " target="_blank">new, started just 2 days ago - exported mesh and applied normal&diffuse map texturing with simple…
Here is a compilation of 7 ships, which is already ready for the game.
They are intentionally not a shades of gray, because this is a strategy game & player will see these ships almost always as an icons - so he has to be able easily distinguish among them. However, I'm going to keep some color …
They are intentionally not a shades of gray, because this is a strategy game & player will see these ships almost always as an icons - so he has to be able easily distinguish among them. However, I'm going to keep some color …
GUI designers positions is still available.
Shortly, sample screenshots from my favourite GUI styled games is in the 'package'.
And this is screenshots from the game itself, which I offer to redraw with a new GUI style.
The game data is on place already, all is needed is to change the GUI look&fee…
Shortly, sample screenshots from my favourite GUI styled games is in the 'package'.
And this is screenshots from the game itself, which I offer to redraw with a new GUI style.
The game data is on place already, all is needed is to change the GUI look&fee…
Hello,
I forgot to mention, that I'm a indie developer, i.e. project is my sole development without any external financing. I've just got a couple of offers where people want to discuss the compensation first. I thought that posts on gamedev.net just imply that offer here is non-commercial.
I can't …
I forgot to mention, that I'm a indie developer, i.e. project is my sole development without any external financing. I've just got a couple of offers where people want to discuss the compensation first. I thought that posts on gamedev.net just imply that offer here is non-commercial.
I can't …
Hello to everybody again.
I think it's time to start making the game UI [wink]. We can no longer keep this GUI for the game, probably I've reached the psychological limit, when I can cope with this totally unfinished interface, always postponing it on the future. Because so many people are already i…
I think it's time to start making the game UI [wink]. We can no longer keep this GUI for the game, probably I've reached the psychological limit, when I can cope with this totally unfinished interface, always postponing it on the future. Because so many people are already i…
Hello everybody.
After first posts at GDNET I've got a lot of offers from different people. Quite shortly after publication. Because at the same time I've run a game testing session, I was just overwhelmed by the amount of comments and popped up rapid bugs in the client. So, I was quite busy with al…
After first posts at GDNET I've got a lot of offers from different people. Quite shortly after publication. Because at the same time I've run a game testing session, I was just overwhelmed by the amount of comments and popped up rapid bugs in the client. So, I was quite busy with al…
We've, with my friends, deployed first game testing. Found a lot of bugs & necessary improvements, here is a couple of screens from it.
And this is how battle screen now looks like:
A little bit better than before, isn't it?
I currently stopped server for developing, it will be available soon - I'…
And this is how battle screen now looks like:
A little bit better than before, isn't it?
I currently stopped server for developing, it will be available soon - I'…
I decided to put some gameplay descriptions, what is currently working, and what is planning.
Game is from classic 4x genre, "eXplore, eXpand, eXploit, and eXterminate", however these days there is no so much strategy game like Master Of Orion. Currently box-office hit genre games monopolize the mar…
Game is from classic 4x genre, "eXplore, eXpand, eXploit, and eXterminate", however these days there is no so much strategy game like Master Of Orion. Currently box-office hit genre games monopolize the mar…
Hello. This is introductory post about game, which Im writing already around 3 years. This is slow realtime continuous (so, game plays even when you're sleep) mass multiplayer online space strategy game. This game resembles "Stars!" popular in closed circle of people.
Screenshots you may see here.
St…
Screenshots you may see here.
St…
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