Tachyon Wars

Realtime MO Space Strategy
42 comments
20 entries
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johny5
October 28, 2010
Game test has been completed.
The game test has been complete. Briefly the result you may review here
1,066 views
johny5
August 11, 2010
Gameplay video
I made gameplay video for the game:
">on YouTube

Latest achievements :)

After some time, planning to start test game party.
1,219 views
johny5
August 05, 2010
3D ship models preview
I've added video reel with 3D preview of spaceships, which mainly will be used at the battle screen.

">Video on youtube
1,217 views
johny5
October 28, 2009
Theora Video Plugin, refactored
I was ill last week so there is nothing to tell something new about the game (the only thing - I've fixed the issue with the strobing lazer effect, it was just a bug ). So, I'm laying out something that I made a couple of months ago but never mentioned it before.

This is a refactored Theora Video Pl…
1,538 views
johny5
October 18, 2009
Final visual improvement of the battle screen
Final battle screen improvement, all kinds of weapon added, + explosions. Long way of Ogre related bug-fixes is behind (all the job was made for an 4 hours, remained week was spent on Ogre), not all bugs are yet fixed though.
">

The final update in a mean of visualization of automatic battle. Soun…
1,174 views
johny5
October 08, 2009
Yet another battle screen improvement!
Well.. Here it is.

">
New battle screen view


I've just completed this implementations & video yesterday night and quite happy with a result. In 3D space with such a small efforts you may do beautiful sceneries very fast .

There are a number of improvements: smooth ships animation, meshes refacto…
1,115 views
johny5
September 29, 2009
Normals, smooth animation & music
Hello everyone!

I'm still fighting with proper lighting in Ogre shaders. I've redone Berserk mesh, by manual silhouette outlining, as a result I've got cleaner normal map, however during render there is a still a bunch of unsightly bugs on it. In spite that World Space Normals gave benefits to avoid…
881 views
johny5
September 18, 2009
Battle screen improved 2
Here, " target="_blank"> I've released video with new battle video screen.

Added camera flyby, and corrected lighting effect for the mesh. Next step - lazer/gun tracks & rockets [embarrass].

It took me almost a week to work out all the issues with Ogre of wrong light calculation by sampling …
1,060 views
johny5
September 10, 2009
Untitled
This is a carrier, which was rendered for the game around a couple of months ago, just I haven't released any results until the client become assembled back again :)
So, now I changed my mind, because release is just delaying due to intensive UI refashion. Client is still downloadable & even pla…
896 views
johny5
September 07, 2009
GUI

GUI

In parallel, our artist is doing game UI look, here is the draft



Only bottom buttons is worked out in details for now.
959 views
johny5
September 07, 2009
Battles in 3D
Started to redo the battle screen to the 3D, because battle itself happens in 3D space, so visualization must reflect it.

This is " target="_blank">old style battle

And this - " target="_blank">new, started just 2 days ago - exported mesh and applied normal&diffuse map texturing with simple…
906 views
johny5
May 18, 2009
7 ships
Here is a compilation of 7 ships, which is already ready for the game.


They are intentionally not a shades of gray, because this is a strategy game & player will see these ships almost always as an icons - so he has to be able easily distinguish among them. However, I'm going to keep some color …
810 views
johny5
May 13, 2009
Voting
Please help us to choose the best looking ship[attention]We can't fix upon it.[rolleyes]



I have no idea how to form a votings here, so via comments is okay. Plus you may offer your own ideas too.
986 views
johny5
May 05, 2009
Untitled
GUI designers positions is still available.

Shortly, sample screenshots from my favourite GUI styled games is in the 'package'.

And this is screenshots from the game itself, which I offer to redraw with a new GUI style.




The game data is on place already, all is needed is to change the GUI look&fee…
659 views
johny5
April 30, 2009
This is a indie game
Hello,

I forgot to mention, that I'm a indie developer, i.e. project is my sole development without any external financing. I've just got a couple of offers where people want to discuss the compensation first. I thought that posts on gamedev.net just imply that offer here is non-commercial.

I can't …
664 views
johny5
April 29, 2009
Musician & GUI designer is needed
Hello to everybody again.

I think it's time to start making the game UI [wink]. We can no longer keep this GUI for the game, probably I've reached the psychological limit, when I can cope with this totally unfinished interface, always postponing it on the future. Because so many people are already i…
665 views
johny5
April 27, 2009
Untitled
Hello everybody.

After first posts at GDNET I've got a lot of offers from different people. Quite shortly after publication. Because at the same time I've run a game testing session, I was just overwhelmed by the amount of comments and popped up rapid bugs in the client. So, I was quite busy with al…
747 views
johny5
February 09, 2009
In the game testing...
We've, with my friends, deployed first game testing. Found a lot of bugs & necessary improvements, here is a couple of screens from it.








And this is how battle screen now looks like:


A little bit better than before, isn't it?

I currently stopped server for developing, it will be available soon - I'…
836 views
johny5
January 15, 2009
Short gameplay description
I decided to put some gameplay descriptions, what is currently working, and what is planning.

Game is from classic 4x genre, "eXplore, eXpand, eXploit, and eXterminate", however these days there is no so much strategy game like Master Of Orion. Currently box-office hit genre games monopolize the mar…
889 views
johny5
January 13, 2009
Introduction
Hello. This is introductory post about game, which Im writing already around 3 years. This is slow realtime continuous (so, game plays even when you're sleep) mass multiplayer online space strategy game. This game resembles "Stars!" popular in closed circle of people.

Screenshots you may see here.

St…
777 views
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