I also downloaded the source to Python Ogre today because I am getting impatient and I am thinking of trying to build the latest release from source so I can implement terrain from Ogitor.. The terrain system for Ogre has gone through major revisions between versions and the format that Ogitor exports is not the format I would need to provide to the current stable version of Python Ogre...
Today I spent time evaluating various physics engines and so far I am leaning towards ODE for physics because it seems to most supported by Python Ogre at the moment. I will investigate further and try to determine if there are any other/better options. I would consider using Bullet, however the demos provided with Python Ogre so far do not appear to work, but I will debug those examples soon and see if I can get something working.
I also downloaded the source to Python Ogre today because I am getting impatient and I am thinking of trying to build the latest release from source so I can implement terrain from Ogitor.. The terrain system for Ogre has gone through major revisions between versions and the format that Ogitor exports is not the format I would need to provide to the current stable version of Python Ogre...
I also downloaded the source to Python Ogre today because I am getting impatient and I am thinking of trying to build the latest release from source so I can implement terrain from Ogitor.. The terrain system for Ogre has gone through major revisions between versions and the format that Ogitor exports is not the format I would need to provide to the current stable version of Python Ogre...
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