I haven't decided on a name for him. I'm writing games under the moniker Chocolate Moose Games - so perhaps he'll be called Chocolate. But I quite like a few other foods too, so we'll have to see how that turns out.
As you can see, at this point, there's no texture on him ... and indeed, there's no UV mapping, no skeleton, no skinning, and no animation either - but as an initial mesh, I'm pretty happy with the volume and amount of character he has. Just for reference, here's the cow before and after texture so you can see how much (or rather how little) detail is actually in the underlying mesh.
One of the things I've tried to do is make him in a more modular way than the cow so that I can use the base mesh to make other characters in the Moose family. I haven't decided how far I'll want to (read: be able to) push the varaitions on top of the one base mesh, but just with a few rough props you can get some pretty varied characters.
Cheers!