Moose

Published February 04, 2010
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It's with great pleasure that I introduce to you the newest member of the Milkshake family: Moose!

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I haven't decided on a name for him. I'm writing games under the moniker Chocolate Moose Games - so perhaps he'll be called Chocolate. But I quite like a few other foods too, so we'll have to see how that turns out.

As you can see, at this point, there's no texture on him ... and indeed, there's no UV mapping, no skeleton, no skinning, and no animation either - but as an initial mesh, I'm pretty happy with the volume and amount of character he has. Just for reference, here's the cow before and after texture so you can see how much (or rather how little) detail is actually in the underlying mesh.

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One of the things I've tried to do is make him in a more modular way than the cow so that I can use the base mesh to make other characters in the Moose family. I haven't decided how far I'll want to (read: be able to) push the varaitions on top of the one base mesh, but just with a few rough props you can get some pretty varied characters.

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Cheers!
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0 likes 4 comments

Comments

Staffan E
Lovely. I think he has a bit of a Joe Camel thing going on there. o_o
February 05, 2010 03:55 AM
Milkshake
Nothing wrong with some Joe Camel =)
February 06, 2010 11:15 AM
O-san
Looks neat! =) what 3D application have you created him in?
February 22, 2010 09:22 AM
Milkshake
Quote:Original post by O-san
Looks neat! =) what 3D application have you created him in?


He's modelled in Maya, which is my app of choice right now. The cow was made (many, many) years ago in Max. I've also picked up Z Brush as I had thoughts of doing some higher quality surfacing on him at one point - but I kind of like his character with the simple cartoony finish I think.
February 23, 2010 09:08 PM
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