Painless Textures with Allegorithmic's Substance R

Published March 10, 2010
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If you've got a game ready to ship and have found out the textures are just too big, then Allgorithmic has a product for you. I got to meet with Sebastian Deguy, the CEO of Allegorithmic to learn about their new product. Allegorithmic makes a procedural based texture product called Substance Air that makes it possible to reduce textures by up to 99 percent, but the product requires that you plan and describe the textures beforehand. It works a lot like MIDI does in the audio world.

For those developers that have already completed a game and determined that it is too big for online, the Allegorithmic geniuses have used their knowledge to create Substance Redux. This product takes existing textures and lets you compress them up to 50% smaller than the original BMPs and even smaller than what DDS can do. This provides a way to reduce the overall size of your game to online distribution to be even smaller without any overhead.

Substance Redux also includes a way to view before and after images of the textures and you can dial up or down the quality setting as needed. The product is scheduled to ship in April.
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