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Published April 04, 2010
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This is a screenshot from a demo level I made using UDK for a symposium I recently attended. The purpose of this level was to build my skills in the level editor program, to experiment with a modded HUD, and to learn Kismet/Matinee.

The picture to the left of the image is a model I have previously shown that was created in Blender. The doors to the right have a logo of my school's mascot on the doors.



As I approach the doors, the doors open. This was done using two triggers placed on in front of the doors. If I overlap the trigger, I have a kismet script that plays a matinee animation to open the doors. For the animation the first frame is the doors closed, and the second frame is the doors open. This animation is composed of two separate movement tracks for the right and left doors respectively.



For this level I wanted to experiment with an outdoor scene, and specifically I wanted to be able to transition from an interior level to an exterior scene. I did not want it to be obvious that this level had an outside component and so I hid the only escape to the outside level behind a machine that I can move out of the way with the physics "manipulator" (a.k.a gun).



I also wanted to experiment with the vehicle system and terrain and so I combined those two things together in order to play around with vehicles driving around. I wanted to also play with speedtree as well, but I ran out of time before the symposium.



To the far left is the start of a spiral staircase which leads to the second floor. Straight ahead is a switch on the wall that when triggered causes a UI scene to be displayed (just an image).



Here we are going up the spiral staircase to the second floor. It was a real pain to get the number of steps/radius correct! and then building up the second floor geometry took a while.



We can manipulate these objects with the gravity manipulator.



More manipulations of the physics objects.



This is a shot of the editor and what the building looks like on the outside when you leave the building and enter a vehicle.

From here the next steps are to add more "manipulators" for finding the distance between objects and other data, add a journal for recording information about the world, and start testing ideas for some demonstrations. I also would like to display the forces acting on physics objects, and I would like to modify the vehicles so they do not fire projectiles.
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