Weapons
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Staff
Magic enhancements added per level
level 1 - Magic Stats * 1.5
level 2 - Magic Stats * 2
level 3 - Magic Stats * 2.5
Sword
Damage enhancements added per level
level 1 - Damage + 10%
level 2 - Damage + 20%
level 3 - Damage + 30%
Axe
Damage enhancements added per level
level 1 - Damage + 10%
level 2 - Damage + 20%
level 3 - Damage + 30%
Bow
Armor piercing enhancements added per level
level 1 - Pierce + 5%
level 2 - Pierce + 10%
level 3 - Pierce + 15%
Armor
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Cloth
Magic enhancements added per level
level 1 - Magic Stats * 1.5
level 2 - Magic Stats * 2
level 3 - Magic Stats * 2.5
Leather
Agility enhancements added per level
level 1 - Agility Stats * 1.5
level 2 - Agility Stats * 2
level 3 - Agility Stats * 2.5
Scale
Magic Defense enhancements per level
level 1 - Magic Defense + 10%
level 2 - Magic Defense + 20%
level 3 - Magic Defense + 30%
Plate
Physical Defense enhancements per level
level 1 - Physical Defense + 10%
level 2 - Physical Defense + 20%
level 3 - Physical Defense + 30%
Fighting
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Berserk
Increases physical damage but reduces health (Cost 5% health per second)
level 1 - 15% damage increase with melee
level 2 - 30% damage increase with melee
level 3 - 45% damage increase with melee
Holy Strike
Massive attack (Cost 100% mana, must be full)
level 1 - 50% damage increase with melee
level 2 - 100% damage increase with melee
level 3 - 150% damage increase with melee
Multi Shot
Shoot multiple arrows at once
level 1 - 2 arrows on a single target
level 2 - 2 arrows on target 1 arrow on other occupying tile
level 3 - 2 arrows on target 2 arrows on other occupying tile
Shield Wall
Increases Defense of Shields
level 1 - 50% shield defense increase
level 2 - 100% shield defense increase
level 3 - 150% shield defense increase
Health
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Health Potion
Increase health potion effectiveness
level 1 - HP + 20%
level 2 - HP + 40%
level 3 - HP + 60%
Mana Potion
Increase mana potion effectiveness
level 1 - Mana + 20%
level 2 - Mana + 40%
level 3 - Mana + 60%
Health Regeneration
Natural health regeneration
level 1 - 1% per 2 sec
level 2 - 2% per 2 sec
level 3 - 3% per 2 sec
Mana Regeneration
Natural mana regeneration
level 1 - 1% Mana per 2 sec
level 2 - 2% Mana per 2 sec
level 3 - 3% Mana per 2 sec
Healing Spells
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Lay Hands
One off healing that drains all mana (Must have at least 50% total mana)
level 1 - 25% of health restored
level 2 - 50% of health restored
level 3 - 75% of health restored
Mend Wounds
Healing spell (Cost = level * 4)
level 1 - level + 1 hp per magic stat
level 2 - level + 2 hp per magic stat
level 3 - level + 3 hp per magic stat
Growth
Regeneration spell (Cost = level * 4)
level 1 - 2 hp per magic over 10 sec
level 2 - 3 hp per magic over 10 sec
level 3 - 4 hp per magic over 10 sec
Miracle
Removes status effects (Cost = level * 4)
level 1 - 20% chance to remove
level 2 - 40% chance to remove
level 3 - 60% chance to remove
Fire Spells
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Fire Arrow
Direct damage fire attack (Cost = level * 4)
level 1 - damage = magic
level 2 - damage = 1.5 * magic
level 3 - damage = 2.0 * magic
Fireball
Projectile damages all creatures in single tile (Cost = level * 6)
level 1 - damage = magic
level 2 - damage = 1.5 * magic
level 3 - damage = 2.0 * magic
Circle of Flame
Creatures in adjacent tiles take damage, active until canceled or out of mana (Cost = level per 3 sec)
level 1 - damage = magic * 0.25 every 3 sec
level 2 - damage = magic * 0.5 every 3 sec
level 3 - damage = magic * 0.75 every 3 sec
Blast
Creatures in adjacent tiles take damage, one hit spell (Cost = level * 4)
level 1 - damage = magic * 0.25
level 2 - damage = magic * 0.5
level 3 - damage = magic * 0.75
Ice Spells
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Ice Bolt
Direct damage ice attack (Cost = level * 4)
level 1 - damage = magic * 0.5 + 10% chance to slow
level 2 - damage = magic + 20% chance to slow
level 3 - damage = magic * 1.5 + 30% chance to slow
Blizzard
Creatures in adjacent tiles take damage, active until canceled or out of mana (Cost = level per 3 sec)
level 1 - damage = magic * 0.25 every 5 sec + 5% chance to slow
level 2 - damage = magic * 0.5 every 5 sec + 10% chance to slow
level 3 - damage = magic * 0.75 every 5 sec + 15% chance to slow
Frozen Armor
Armor of ice that reduces damage and freezes enemies that attack near player (Cost = level per 5 sec)
level 1 - reduce damage by 10% + 2% chance to freeze
level 2 - reduce damage by 20% + 4% chance to freeze
level 3 - reduce damage by 30% + 8% chance to freeze
Frost
Slows adjacent creatures (Cost = level * 5)
level 1 - 25% chance to slow
level 2 - 50% chance to slow
level 3 - 75% chance to slow
Lightning Spells
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Lightning Arc
Direct damage lightning attack (Cost = level * 5)
level 1 - damage = magic + 0.25 to enemy in same tile
level 2 - damage = magic * 1.5 + 0.25 to enemy in same tile
level 3 - damage = magic * 2.0 + 0.25 to enemy in same tile
Electrocute
Direct damage percentage lightning attack (Requires level * 8 mana and drains all mana)
level 1 - reduce creature to 90%
level 2 - reduce creature to 75%
level 3 - reduce creature to 60%
Charge
Next spell deals increased damage (Cost = level * 4)
level 1 - increase by 50%
level 2 - increase by 100%
level 3 - increase by 150%
Overload
Small area of effect damage with chance to stun (Cost = level * 4)
level 1 - damage = magic * 0.1 + 20% chance to stun
level 2 - damage = magic * 0.2 + 40% chance to stun
level 3 - damage = magic * 0.3 + 60% chance to stun