One thing that is becoming apparent is that generating scenes through a script instead of a static data file is the better way to go. Whenever I need to add a new component to my model it means updating the scene file parsing code. If I had just gone the route of a script I would just have to expose the new component generation methods instead. I haven't gone ahead with ditching the scene file yet but it's only because of my limited amount of time. Once I get some more time I'll go back in and rework things.
While working in a coffee shop in the University district of Seattle I was showing off my GD.net colours for all to see! No one came to ask me about developing games . I blame my haggard look on a late night hockey game I had early in the week. I just can't burn the candle at both ends like the good old days.