Physics Library suggestions anyone?

posted in I am a duck
Published February 26, 2011
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I'm at the point where I want to start integrating a physics engine into my game. In the past I've always used ODE but it looks like that project has started collecting dust and some of the old wikis on it have disappeared. With that in mind I'm looking at a couple new possible options. The requirements are:

- Support 3D and basic collisions (I don't need anything fancy)
- cross platform
- free for all uses

I'm looking at:

- Newton Dynamic
- Bullet
- ODE

Anyone have any experiences with integrating Newton or Bullet. I'm mainly interested around ease of use and integration since I'm sure either would do the actual math I need it to do in a performant way.
0 likes 5 comments

Comments

JackOfAllTrades
[color=#1C2837][size=2]I'm not a fan of Newton but Bullet is pretty decent though I actually use PhysX for my projects.[/size][/color]
February 27, 2011 02:36 AM
_the_phantom_
I think Bullet would get my vote; it's actively developed and feels more professional than Newton, plus it has big industry input.
February 27, 2011 12:43 PM
O-san
I would also recommend bullet. It is on active development and pretty easy to implement. I use it for my own projects.
February 27, 2011 03:19 PM
Aardvajk
Id agree with Bullet. All I would say is that the character controller is not as well developed as with some of the other libraries. Apart from that it is a breeze.
February 27, 2011 05:46 PM
Mike Bossy
Well you guys are making it easy going all unanimous and all. I'll give Bullet a try then :)
February 27, 2011 05:49 PM
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