Part 3:
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(I Recommend watching in fullscreen 1080P. Youtube).
Some of the events in this video:
- I develop the initial elements of a camera manager to handle smoothly repositioning the camera
- Made blocks have different damage states and be damaged based on collision velocity
- Write an editor window to revert multiple selected prefabs
Part 4:
[media]
[/media]
(I Recommend watching in fullscreen 1080P. Youtube).
Some of the events in this video:
- I spend some time on the 'blocks', making them something other than cubes and adding a stone block
- I make blocks destroy themselves when their health hits zero
- I create a couple of custom inspectors to manipulate and find scene objects
- I add object following and look at functionality to the CameraManager and track fired shots in towards the target
- I setup a system to determine when blocks are in an idle state to return the camera back to gameplay