Every Semicolon: Parts 11 and 12

posted in Every Semicolon
Published April 25, 2012
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I've done another couple of episodes focusing first on getting the first iteration of the Dwarf model into the game and then creating a component copying editor window using reflection. I wrote up some thoughts on my experience doing these videos a little while ago and never posted them. I'll most likely update that and post it in the near future. There's a lot of benefits to doing this that weren't immediately obvious, and I think it will be much easier for me to articulate those in text than while rambling away while programming in the videos.

Part 11:

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(I recommend watching in fullscreen 1080P. Youtube).

Some of the events in this video:

  • I add the first iteration of the Dwarf model

  • I write a script to reassign bones for skinned meshes to another skeleton

  • I write the first step of an Actor script that randomly changes the playing idle animation

Part 12:

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(I recommend watching in fullscreen 1080P. Youtube).

Some of the events in this video:

  • I write an editor window for copying entire components or component values to another object

  • I fix up the initial orientation of the fired projectiles

  • I setup the platforms to be able to move up and down on a sine curve
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