Recipe for game development success: I'm a tax accountant, it's busy season, and my wife is 5.5 months pregnant with our first child. Oh, and I'm studying. Wait, did I say 'success'?
[/font][/color][color=rgb(55,55,55)][font='Helvetica Neue']
A little about me and game development: Apart from a few simple games in BASIC or C++, most of my decade of experience has been as a contributor, reviewer and/or administrator of Ancient Anguish, a text-based MUD. There were a number of very helpful and patient people who taught me how to code, and a number of brilliant programmers whose work I learned from.
[/font][/color][color=rgb(55,55,55)][font='Helvetica Neue']
Unfortunately, the lack of graphics in Ancient Anguish made it really hard to explain to friends and family what I spent all my time on, despite my assurances that a lot of players enjoyed my work. Also, graphics should present more of an intellectual challenge, and I like intellectual challenges.
[/font][/color][color=rgb(55,55,55)][font='Helvetica Neue']
So, I'm working on my first 3D-graphics game. The goal is to launch a game properly, get it on Steam and have at least a few hundred players.
[/font][/color][color=rgb(55,55,55)][font='Helvetica Neue']
Progress so far: After actually doing some work on the game I created BensBucketGames.com, tied it to Facebook and Twitter, and started a developer blog on GameDev.net. I'll talk about the game more in my next post and include some screenshots.
[/font][/color][color=rgb(55,55,55)][font='Helvetica Neue']
There is lots left to do on the website. But! It's important to actually Get Things Done, so I'm going to balance 'studio stuff' with actual work on the game.
[/font][/color][color=rgb(55,55,55)][font='Helvetica Neue']
Good luck! I have two kids myself so I know how much time they take up. Work your butt off now cuz once the baby comes you won't have the time or energy to do it for a few months.