Training for Aliens: UFO final beta version!

Published September 22, 2013
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Last chance to provide feedback before I release the game next weekend! Here's the link to the latest version:

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I made so much progress in the last week that I skipped to version 0.9! Here's a screenshot of the new Pasture level:

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And here's the new Highway level:

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It's a hard level! To catch the cars, you can't wait until you see them on screen.

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I've also added a tutorial level and tweaked a few things.

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Please post any feedback here on my developer journal or on the IndieDB pages during the week and I'll include any changes in the release version next weekend. Here's the link again:

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Thank you so much to the testers who have provided feedback so far! It's a better game thanks to your input.

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0 likes 2 comments

Comments

polyfrag

How'd you do the car's lights on the ground?

I remember when I played this flash game I think. I wanted to make it myself too. Except with movement in 2 dimensions instead of 1.

The game has a nice spatial effect. Don't know how to explain. It's nice to just rotate around and look at the things. Rather it would be. Didn't download the game. I'm on linux right now and can't anyway. But I don't download things unless it's something I can really get into. I don't like simple distraction games because I think I'm more of a hardcore gamer. I just haven't found my game yet.

September 23, 2013 01:56 AM
BensBucketGames

The car headlights were spotlights, angled slightly down and with a wider-than-expected radius.

Which flash game?

I wanted to get one game done, so I kept it simple. I have a few ideas for more complicated games, but they'll have to wait until some time next year (my first child is due in late November!).

Thanks for the comment!

Ben :)

September 23, 2013 10:57 AM
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