Introduction

posted in TOT to Unity3D
Published August 21, 2013
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Hello everybody. This is a great service by gamedev.net so i guess I'll take advantage of it.

I am a very old game developer (if you can call a guy who only released one game a game developer). I am a semi-retired American guy living in Tokyo Japan. Been here for more than 40 years. Born and raised in Johnstown, PA, an old mill town about 60 miles east of Pittsburg. Left when I was 20 years old for the USAF and that's how I wound up in Japan.

Anyway my game is called The Octagon Theory (TOT). It is a two-player turn-based board game like Chess, Checkers, Othello. A person can play against the AI or against another human hot-seat style. There was never any online multiplayer.

TOT was first developed for the Apple II using Applesoft Basic and 6502 assembler. And I sold a few copies on floppy disks at a small computer game shop here in tokyo. That was back in 1984. Then about three years ago I added some features and updated the game for iOS and sold some on the iTunes App Store. I used Ansca Corona to do it.

I always had an interest in Unity which I considered a far superior dev platform to Corona and had always thought about doing my game in Unity because it targets more platforms and there is a lot more that can be done with Unity than can be done with Corona. Online multiplayer for one. But due to the cost of Unity I also thought it was a very complicated tool only for triple-A developers. Because of that and because it is for 3D I was scared of Unity for the longest time. But recently it has been coming way down in price so I finally seriously started studying Unity in January 2013. I followed a few tutorials and thought porting my game to Unity and C# would be a very good way to really learn Unity.

Well here it is eight months later since i started with Unity and it keeps blowing my mind at how powerful and really easy it is to do things with Unity. And I feel very comfortable with it. But by no means have I mastered it. It is just so deep. And as for my game, well it's about 75% finished. It's got synchronous turn-based online multiplayer for 2 to 4 players. But only one room right now so only one game can be in session at a time. I hope to add rooms over the next few days. After I get this done I'll have a web version for everyone to try. Also before I formally release it I want to add AI. The previous versions had AI but no multiplayer. To add the AI all I have to do is change the code from Lua to C#.

I've included a screen shot of it running on OSX. I plan to change the graphical design a lot over the next few weeks. And although this will give you an idea of what kind of game it is it will not look like this when it is released.

Well, that's about it for today. If you've read this, thanks for your time.

Regards,
Dan
4 likes 3 comments

Comments

Michael Tanczos

Hey why don't you add your project here:

http://www.gamedev.net/page/indie/index.html

I'm currently working on an indie section so try not to mind the dust but you can link your developer journal directly if you use your journal id number (1722). It would be cool to see your project there. =)

August 21, 2013 03:14 PM
jbadams

Welcome Dan -- looks like an interesting game!

...and yeah, we'll certainly count you as a game developer; even developing and releasing one game is more than a lot of would-be developers manage! :-)

August 22, 2013 06:36 AM
TokyoDan

Thanks jbadams.

August 22, 2013 08:21 AM
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