I am currently working on the AI. I just finished porting it from Lua to C# and just integrated it into my TOTu Unity project. It is mostly running but some debugging is necessary. I hope to have it completely debugged today.
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I expect to release the TOTu mid-November 2013. Improvements over the old TOT are online-multiplayer with 2 to 4 players, or 1 player against the AI when no online players can be found.
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In the meantime here is a list of all interviews and reviews of the original (developed with Corona) TOT.
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An old podcast interview I did:
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