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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Weekend Reading: Tales from Journal Land

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Here are your Journal Land entries from the period of 8/16 - 8/23

Stop by and check out new Journal Land author TokyoDan!

GameDev Competition Journals

  • slicer4ever's Journal - slicer4ever hopefully was just too busy coding his competition project to post more!
  • Vilem Otte's Journal - Vilem Otte also makes a start at journaling his compo progress. Hope to see some cool results this weekend
  • Pixel ? Tile ? World - Servant of the Lord has a few days of journaling his compo entry
  • The Wood under the Moon - Oberon_Command sports the most-recent compo journal but seems he's hit crunch too...

    Project Updates

    • Better Than Accounting - BensBucketGames has a first look at his Unity-based project where you are a flying saucer trying to abduct people like a carnival crane game
    • DMD 'Ware - polyfrag has a multi-day entry that covers a lot of work on Corporation-States, including new reference photos, screenshots of the landscape and buildings, a timelapse video of him creating a coal power plant model, and source/binary for a texture packing tool
    • IcedCrow's Dev Journal - IcedCrow checks out a library called Vectrosity for line-drawing in his project
    • Beals Software - Programmer16 has another weekly update that includes a new dev diary video, and reminders on the facebook contest and indie spotlight
    • The Curiously Recurring Gimlet Pattern - jwezorek swings by a drops a new screenshot of Zzazzy
    • Journal of EDI - EDI reminds that v0.12 of Revel Immortal went live this week and talks about what's being worked on for v0.13 as well as how containers that hold items are used in the game
    • BGBTech: The Status Update - cr88192 talks about some optimization he's done to the engine lately, as well as some new ideas and also Oculus Rift support
    • kseh's blog - kseh brings us up to date on progress for his RPG project, including a video
    • Rendering Is Fun - Bacterius has made good progress on his lens diffraction rendering tech demo, which still needs work but is achieving good visual results with acceptable performance
    • RuinValor - Birth of Talos - riuthamus has a general game update along with some nice new character renders/concept art. Later in the week he also has more on the Gorgane character

      Game Dev Stuffs

      • Radioactive-Software - dgreen02 posts a first look at the Oculus Rift dev kit that he just received
      • Le Journal de Yahiko - yahiko00 has up part 2/3 of his French translation for the article "Formalists and Zinesters: Why Formalism Is Not The Enemy"
      • Richards Software Ramblings - ericrrichards22 talks about building an FPS camera, based on lessons from the book "Introduction to 3D Game Programming with Direct3D 11.0" by Frank Luna
      • Every Semicolon - Matt Carr has a postmortem on his 7-day FPS competition project Probably Archery

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I've tried it twice and can't wait to buy a commercial one. World of Warplanes would be awesome with it


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