End of day 6 - TWoA

Published September 28, 2014
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Well, we're coming down to it. Not sure I'll be able to make it (though I'll submit whatever I do have by the deadline). I'mma gonna havta pull an all-nighter to make sure I actually submit something playable... or my artist might end up strangling me.

I got the mice and soldier to actually fight each other, but wasted hours trying to figure out why half my sound-effects weren't playing, and why all the animation frames kept on flickering. Anyway, `tis resolved now. Gameplay is progressing.

Speaking of ze artist, she finished these soldiers:

BylzY3rCEAAkFY4.png


I recolored the sniper mouse to make this rifleman-mouse. There will be different "classes" of soldiers (Shotgunner, Rifleman, Semi-auto, Machinegun) and different "classes" of mice (Shotgunner, Sniper, Rifleman, Pistol).

The soldiers are intentionally not animated. They move forward like plastic. This was a design decision I made at the beginning, way back on Day 1, but boy am I glad about that! laugh.png
Previous Entry End of day 4 - TWoA
3 likes 5 comments

Comments

Thaumaturge

I'm really looking forward to seeing how this game comes out; at the least the art should be worth looking at!

September 28, 2014 07:50 AM
Stormynature

Looking good - good luck with the final run to the end.

September 28, 2014 10:27 AM
Orymus3
Very clever. Did not think of army men! Looks great :)
September 28, 2014 12:26 PM
Eck

Heh, at Day 1, I had grand visions for my game. We had a toy ambulance as a healer, a helecopter to deploy units or pickup the wounded. A stream of "supply points" to buy reinforcements each round... Lots of stuff got cut, but I'm still happy with the game.

Good luck in the last leg. Cut what you don't have, polish what you do. SHIP IT!

- Eck

September 29, 2014 12:35 AM
Servant of the Lord

@Eck: Righto! I'll upload mine in a dozen or so minutes.

September 29, 2014 03:35 AM
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