New engine, new game: SpellCraft

Published May 31, 2016
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About one year ago I abandoned JGame and started working with libgdx.
I find it much easier to use and now I can make games for Android. :)
I thought it will be more interesting if I abandon my half-ready sci-fi action game that was written in JGame and start a new one. This time I picked fantasy/stategy. The main idea is to create a frame for a game that can include lots of options to improve your team and lots of different mini-games.

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So SpellCraft is a strategy game for Android and it is still under development. It does have a text adventure mini-game. Nearly all of the art is from Battle of Wesnoth. (Which is okay I asked them.)

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Download URL (.apk file for Android):
https://drive.google.com/open?id=0B_qhyxHugUTOZEk0S05TWGIwMUk

You can install this file most easily by sending it to your Gmail.
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Screenshots:

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Here are some screenshots from a battle:

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The adventure:

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In the adventure you can find common, uncommon and rare items and locations.

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And a world overview:

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System Requirements: any Android smartphone with 480 x 854 resolution

[/font][/color] :) I only tested it with my Lenovo A536 yet. I will try different resolutions with the libgdx GWT compile mode.

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Please report bugs and crashes with your device info. Any recommendations on how to improve the game regarding GUI, game mechanics or any other part of the game are welcome.

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Most functions should work but there is a tricky part in the game: if you take the flat looking brown building on the east side on the map you can start an adventure there. To do so you have to select an unassigned unit on the top unit selection bar and tap the "Start adventure" button. Then it is started, but you will see that nothing happens. This is because this part of the game is meant to motivate users for physical activities like walking, running or riding a bike. When you started the adventure you are supposed to lock the phone and start any of those activities. Then the step detector will generate new events at every 10th step. (or you can shake the phone but that is not fun :))

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This may sound strange, but I tested it and it is really cool to travel or do jogging when you know that while you do it you gain gold and maybe you find some cool items in the game.

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So I hope you like this very unique feature

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It is like merging a game with a step-detector (pedometer).

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The goal of the game is to kill all monsters on the map. If you do so then nothing will happen.

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Yet. Of course that is to be improved in the future.

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Tips:

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- At the start you will have a squad of 3 dwarf fighters, 2 archers and a mage. These will stand beside your buildings. Tap them and tap the surrounding hexes to move. You can change which units are in this squad before doing battle or by tapping the brown house.

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- The battle runs in auto mode so after deploying your units please sit back and enjoy.

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- If you place any unit in your towers these will prevent the enemy from burning your buildings within the tower's range which is 2 hexes.

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- You can use health potions to heal your units if they die. Or you can just wait for them to heal. The healing potion icon appears below the shield item slot in the unit info window if the unit is wounded and you have potions.

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So any feedback is welcome! Please let me know if something does not work.

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I will add a gameplay video soon.

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1 likes 5 comments

Comments

JTippetts
Seems like you can't see any of the screenshots without an account at the indiegamer.com site.
June 01, 2016 01:54 PM
Severin
I added these images to the gallery. Maybe this way you can see them without registering:
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This is an old one:
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June 01, 2016 02:26 PM
Severin

Yes it works that way. I logged out and still was able to see the screenshots.

June 01, 2016 02:30 PM
JTippetts
Yeah, it works now. Thank you.

Looks pretty good. Battle screens really bring back that classic feel for me.
June 01, 2016 02:43 PM
Severin

Thanks. I am working on a gameplay video now. I think it will be ready in a few days. At first the screen capture software captured some scrambled video so I will have to use another one and I have some bugs to fix as well.

June 01, 2016 03:48 PM
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