WarMage developments

Published May 10, 2018
2D
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Hello devs!

I wanted to share the recent progress I had on this game in hopes that I get some feedback and ideas.

So here are the news:

- Spellcasting domain areas and the visual appearance of this.

- Entangling vines spell that can be shot on a hex and will spread to slow down the enemy.

- Bard unit that sings battle song that gives temporary ability bonuses.

Domain

This is the area where you can cast spells. You can build summoning towers and can capture obelisks to extend it. When you start casting and select the target the domain boundary is visualized by swirling blueish particles.

image.thumb.png.7c4530ceaa55700eccd6fd3ecbf82a73.png

Entangling Vines

This will spread and the enemy will have to use valuable move points to cut it down and will be damaged a bit in the process (due to thorns).

image.png.7d441b4b6cc819ebd35db29508db1b08.png

This image I use to show the vines was edited by me using Wesnoth images and I am not really happy with the result. I want something that looks like it is bigger, poisonous and more threatening. Now it looks like it can be simply stepped on.

So if you know of a free to use image that is a better fit please let me know.

Bard

The bard is working, it gives a bonus at the start of the battle to Strength, Dexterity and Intelligence.

It looks cool and it just plays his song during the whole battle.

But what I am still missing is a cool free-to-use song that sounds like a medieval energetic song with male voice that I could use as a battle song.

image.png.6549a143c94178a4f3b0454094688c73.png

That is all for now. If you have comments, ideas or suggestions, please leave a comment!

These changes are not released yet so if you try the game do not be surprised to find a bit older version.

Previous Entry Blob
1 likes 4 comments

Comments

Awoken

Interesting, so is it sort of like a turn-based rpg strategy game where you try and take over territory?

May 10, 2018 02:11 PM
Severin

Yes. There are passive maps where the enemies are stationary and there is no time limit and no pressure to develop quickly and there are maps where an AI opponent will build and attack passive mobs and eventually attack the player as well. 

May 10, 2018 02:38 PM
Severin

Awoken: I see you have unirule and shapes tower defence. I like tower defence too, my previous main project was a tower defence game. And unirule looks cool too the globe that you can zoom on in really nice. :)

May 10, 2018 06:26 PM
Awoken

@Severin Much appreciated. 

May 10, 2018 10:47 PM
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