Week Four: Level Design

posted in Louis Brady
Published May 27, 2018
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Happy Sunday!

 

This week I did not have much time to work on m game. My schedule right now is terrible for an indie game developer. I just started a new full time position. I am also staying at a friends house until I get my own apartment, which won't be until the end of the summer.... For me, I would like to be able to dedicate 2-4 hours a night for my game, but in my current position, I'm working on my game maybe 3-5 hours a week. So the amount I accomplished this week was minimal. I didn't even finish the level I was working on. I am a little upset about my progress, but I have my priorities in line and I know that this game is not on the top.

 

In this post, I am going to show you how I develop a level. First I make a map. The map is a long image with colored squares that represent different items and enemies in the game. After I create the map, I add the background layers to the map which become the hills and houses in for the in-game background. I then import the images into Game Maker. First I assign the map as the background and match the items and enemies. Then, I'll switch out the background with the actual background. From this point on, if I created any new enemies in the map phase, or a new item, this is the point where I will make the new enemy or item. This is where I am at right now, actually. I created some new features for this level, and I am still working on them.420895031_thevillage5map.thumb.png.04989dced93828d12128c5562b876771.png

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If you have any questions on my process, I'd be glad to explain.

 

That's it for this week. Thanks for reading.

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Comments

jbadams

It's frustrating when you don't have as much time as you would like. Keep at it, you'll get there eventually! :)

May 28, 2018 05:48 AM
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