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@Alberth Fair enough! 

6,734 views
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Hello everyone!

I’m primarily a creative writer and musician first and foremost, but I also have some limited experience and knowledge in programming and 2D/3D art.

Here is my portfolio link for my published music works: https://www.lucaskneipp.com

I’ve always wanted to participate in creating a publi…

3,439 views

Post moved to Your Announcements.

Announcements, ads, and recruiting posts are forbidden in the discussion forums, and the Game Design forum is to be used for GAME DESIGN topics ONLY.

2,497 views
Design critiques?

That's very good artwork. 
Technically, i would eventually remove/darken the kind of fresnel reflection on the bottom right of the ball, because it causes noticeable aliasing.
And the kind of teeth are very small and look a bit like noise or dithering. Eventually remove them or make them larger …

2,043 views

Please include this link in your report: https://sloperama.com/advice/m92.html​ Please feel free to include this quote: As a fellow teacher I'm telling you through your student: do better as a teacher.

That's not your fault, so on to your actual question.

I'm not entirely sure if you're talking about…

2,524 views

I do not have direct experience with the above, but…

There are too many unknown  variables. 

Also, what kind of game are you talking about? 

RTS?
FPS?

turn based Tactical?

other?

Your using the words DLC maps, which can mean a lot of things. 

knowing the financial cost and “man hours” a…

4,765 views

Thanks for sharing, very interesting.

Tried it for 5 chat lines. I felt like kind of talking to an outsmarting slave, pretending to be an assistant, but with a hidden desire of leadership. :D
The conversation made sense, however. Which is impressive.

I'd like to discuss the expected social impact of t…

4,281 views

This thread is moved to the 2D and 3D Art forum. It did not belong in the Game Design forum. What is Game Design? 

4,412 views

I'd advise looking and networking on linkedin

Everyone has their own path into and around  the industry.   

Most people worry about intro questions as to how to get in and fail to ask about the day to day. 

I'd recommend looking up the job you want  and finding people further …

5,128 views
Warp9
July 19, 2022 05:42 PM
Procedural wall/floor generation

@JoeJ 

That was the actual reason for me to work on this. The goal was to calculate seamless UV maps respecting the texel grids, and it turned out to be the hardest problem i've ever worked on at all. This is the result:

That looks really interesting. Although I can't say that I've ever had to d…

5,212 views

If you're okay with someone who has experience as a Unity design lead then yeah by all means me. Though this is all assuming you're okay with asset flipping.

5,852 views

Making a game starts with doing a market research of your target audience, the hardware of the target audience, listing all the social media/forums of the target audience for future marketing purposes, researching what type of game they want, coming up with a plan about what game you will write for…

17,947 views

Hammer_Deus said:
I live in South Carolina … I understand working remotely will likely reduce my options for potential positions which is why I'm trying to figure out the best way to build experience until it is time to move. Is working remotely common in the gaming industry?

It's common to work remo…

11,101 views

Please don't necro. Reply to recent threads, not 6-month-old ones. 

7,390 views
Olivier Girardot
December 22, 2021 08:21 PM
New feature in my Sound Effects shop and Christmas Sales !!!
Hey there ? !

It's been a while since I posted here!I would like to wrap up the year 2021 by sharing a brand new feature that I just implemented in my app BamSFX.com ?? !!!But first, for all you game developers in need of sounds, I am having a 70% off all my packs for Christmas! If you need guns &am…
10,774 views
DinS
September 22, 2021 01:37 AM
A (claimed) General Solution to Multiplayer Online Non-streaming Games 3 - Field of View

Now we're at the 3rd stop from roadmap. I'll talk about field of view, which means that different clients see the scene differently.

Changing Scene Inside Session

Before jumping to field of view, let's first look at a related problem.

Notice when I click on the figure, a valid move range will be shown…

3,430 views
DinS
September 10, 2021 12:16 AM

@hplus0603 

Thanks for your detailed reply, and for pointing out the existing models.

I admit this article is a bit length. I'll start talking about the real contents in the following articles, and keep them concise and to the point. 

4,848 views

The game is only for android (for now) and is called Cuboidal Drift. v0.1 of the game is already published on the google playstore with only 4 levels (to test if people like the concept and turns out they loved it!). I then made an additional 8 levels, added ads, and leaderboards and submitted the …

4,191 views

I dislike predictability, leaving those reading engaged.   I like adding bad, and self destructive personal choices by the character to change the story arch, resulting in conflict.   Hero number 1, that makes all correct decisions, with no faults…  It's mind numbingly boring.  …

13,274 views

Hello!

I am a game development student who is aiming to specialize in UI/UX, and I would love to get some advice from anyone with professional experience in that area.

Here are a few of my questions:

  • What are your top UI/UX design tips?
  • What do you wish that you had known when you were just starting ou…
  • 3,053 views
    danys
    January 11, 2021 10:41 AM
    Biohazard - Organic Textures and Ambiences Released - Bluezone Corporation

    Bluezone Corporation releases 'Biohazard - Organic Textures and Ambiences', a new sound library covering a wide range of meticulously designed creature sound effects and ambiences. Created with a vast selection of high quality recordings, this sound library contains 163 scary monster and creature t…

    6,492 views
    coremarq
    November 20, 2020 06:15 PM
    Pre Release Lets Talk Asteroids and Help

    Idle Space Ship released on the play store for android. Pre release but the base functionality of the game is there. Several observations about releasing for the play store. It's easy, and pretty quick.

    I already had a developers account, but at a 25$ one time fee, makes it pretty cheap for anyone t…

    4,244 views
    danys
    November 02, 2020 03:11 PM
    Forest Textures released at Bluezone Corporation

    Forest Textures from Bluezone Corporation is a collection of 307 carefully recorded forest sound effects. From breaking, creaking, cracking, handling and falling sounds, to subtle leaf crunches, rustling foliage and wood impacts, this sound library features a large variety of high-definition audio …

    6,873 views
    theaaronstory
    September 21, 2020 10:44 AM
    Drafting a real time (simulated) ARPG combat system (long-post, details and link to table) #design

    Originally, the plan was to fix up some of the bugs (which I quickly did already) that seemingly crippled the already in-place climbing system. Then move on with completing the stamina system (currently it only covers ground movements, have a video about it if interested). However, as I was remakin…

    5,538 views
    ProjectTaival
    June 22, 2020 10:58 AM
    Dev Diary #125 - Last Week, In Summary 23: General Updates

    Hello and welcome to this weeks Dev Diary, the short version!

    Last week went by along the following topics regarding the RTS game though I'm not completely sure if it ends up becoming an RPG game with RTS and City-Builder elements, rather than a RTS game with City-Builder and RPG elements, like was …

    2,859 views
    ZenSlash
    April 27, 2020 05:18 PM
    BI - Devblog[#2]
     Hello everyone! 

    There is the next part of our devblog. This week we work on object pooling system, new type of units, fixing some bugs and one more thing, but its not ready yet and we cant present it right now :(

    1. Object Pooling

    If you are familiar with Unity you know that you can spawn …

    4,912 views
    jb-dev
    December 14, 2019 08:14 PM
    Weekly Updates #72 - Ancien Temple

    Hey hello there, it's you! Another Saturday is upon us so here's this week's Weekly Update. This week was by far much more about marketing than anything else. Nevertheless, I was still able to come up with one new jungle challenge. So let's get started right away!

    New Challenge

    Let's start with the n…

    5,827 views
    jb-dev
    December 11, 2019 07:56 PM
    Super Duper Mid-Week Update

    Hi there! I don't usually post things mid-week, but this is worth blogging about!

    First up, after a bit of brainstorming, I finally gave my game a title:

    While it's a working title it's still a big upgrade form the vague name it once had. 

    Second, coming with the brand new title is the new offici…

    4,157 views
    jb-dev
    November 30, 2019 10:48 PM
    Weekly Updates #70 - Deep in the jungle

    Hello! it's me! I'm back again this Saturday for your favourite weekly update blog! This week was mainly devoted to design and graphics. Since the generic challenges are now over, it was time to implement the challenges of the jungle. It took a while, especially since I had to work from the main li…

    3,603 views
    jb-dev
    November 23, 2019 09:17 PM
    Weekly Updates #69 - Let's keep going!

    Oh hello, what a nice surprise: It's you! It's your favourite Weekly Update blog again! This is a very visual one. I was able to add two new while updating the look of generic challenges along the way.

    But enough chit-chat, let's get this thing started, shall we?

    Challenge #9

    First, …

    3,369 views
    intenscia
    November 21, 2019 05:53 AM
    Mods on mobile

    It wasn't long ago that user-generated content was a feature only the biggest PC games supported. Back then, mods were generally total conversions that gave rise to classics like Counter-Strike (Half-Life), DotA/LoL (Warcraft 3), PUGB/Fortnite (ArmA 3) and many others.

    Mods in more places …
    4,498 views
    jb-dev
    November 17, 2019 05:07 PM
    Weekly Updates #68 - Elevator Party

    And here we are again! With a bit of delay, here's this week's Weekly Updates post! Last week was quite light... So much so that there aren't any minor updates this time. Nevertheless, there's still a bit of new stuff, so let's cut the chase and get straight to the point!

    Elevator Upgrad…
    4,659 views
    JeremyAlessi
    November 14, 2019 01:33 PM
    PixelCast 11, Grand Design, Determinism, and Free Will...

    In episode 11, Jeremy discusses how he came to realize (while playing Double Dragon IV for some reason) that games as a medium, demonstrate the peaceful coexistence of grand design, determinism, and free will in one possibility space. Jeremy also uses Super Mario Maker as another example of the …

    4,961 views
    JeremyAlessi
    November 14, 2019 01:26 PM
    PixelCast 11, Grand Design, Determinism, and Free Will...

    In episode 11, Jeremy discusses how he came to realize (while playing Double Dragon IV for some reason) that games as a medium, demonstrate the peaceful coexistence of grand design, determinism, and free will in one possibility space. Jeremy also uses Super Mario Maker as another example of the …

    2,895 views
    jb-dev
    November 09, 2019 09:14 PM
    Weekly Updates #67 - Take the ELEVATOR?

    Hey! long time no see! Welcome to your favourite weekly blog! To recap what I said last Saturday, I could not write at that time. Thus this post will be pretty big. So, without further ado, get ready for your weekly update fix!

    Elevator Updates

    First, elevators were upgraded. Their 3D mo…

    5,120 views
    theaaronstory
    November 01, 2019 02:53 PM
    First big milestone!

    First weapon of choice: The sword

     

    Making this weapon of choice took some thinking for sure. For one, the design significantly changed over time (see the image below, or on my twitter for its dedicated thread), and took several iterations to get to this point, but I'm fairly happy with …

    3,380 views
    phylyp
    October 23, 2019 06:41 PM
    AWT GUI Facade (7): Draw text

    Graphic libraries usually provide methods to draw text on the screen. These handy methods are often quite slow to run because they recompute many parameters at each call. To save computational time, the flyweight pattern can be used to provide text parameters with low memory and cpu usage.

    F…
    3,725 views
    jb-dev
    October 19, 2019 06:23 PM
    Weekly Updates #65 - Mind your Jumps

    Well, well, well ... look who's here! It's you again! Welcome to your favourite Weekly Updates blog! This week was a very proactive one. I managed to add several new challenges. In all, there are 5 new and unique challenges. So, without further ado, let's get started!

    New Challenges

    3,046 views
    jb-dev
    October 12, 2019 07:22 PM
    Weekly Updates #64 - Jumping Around

    Good day to you! Welcome to this new Weekly Updates blog entry! Last week was, overall, pretty packed. After a short strategy time, I managed to come up with a plan that I think will be more impactful than before. So without any further ados let's get this thing started, shall we?

    Platfo…
    2,765 views
    Venatus Games
    October 05, 2019 11:48 PM
    Nightfall - DevBlog #1
    NIGHTFALL DEVBLOG #1 Foreword...

    The first and most important question of course -- What is Nightfall? Nightfall is, for us, the game we've always wanted to play for ourselves that no one has delivered. Nightfall has been a concept in our heads and on paper for years, but it was somethin…

    7,345 views
    theaaronstory
    October 04, 2019 09:47 AM
    Assorted bits
    Playing with sound design

    I've seen a short game-play footage from a dev the other day, which inspired me to create some quick soundfx for a falling tree. Doing some Foley work is always fun I found; and it's good practice.

    This was my first attempt: I tried to match their quick ~2 seco…

    2,761 views
    jb-dev
    September 28, 2019 05:11 PM
    Weekly Updates #63 - Puzzled

    Well, look who's back! Hello. This is your favourite weekly update blog! Last week was interesting, to say the least. Last weekend, I decided to bring The Legend of Zelda: Link's Awakening on the Nintendo switch.

    I must say that the experience was very satisfying. Although the game itsel…

    2,486 views
    jb-dev
    September 21, 2019 04:23 PM
    Weekly Updates #62 - Sunglasses At Night

    Hey hello there! Welcome to this week's Weekly Updates! So last week was a lot busier than these last two weeks. I fixed several bugs, changed some GUI elements and also added a new piece of equipment. So without further ado let's get this thing start, shall we?

    GUI Updates

    First, I …

    3,298 views
    A Day As A Game Designer

     

    The fabled game designer. The man, the myth, the legend behind the game. An inspiration to young creatives who wish to one day work in the games industry. But really, what does a game designer actually do? And how do you become one?

    Let’s get one common misconception out of the way fir…

    21,599 views
    Admiring the Game Design in Hyper-Casuals

    Some may argue that hyper-casual is probably one of the easiest genres to analyse when it comes to game design. Some may argue that hyper-casuals aren’t worth analyzing because it’s a trend that will die soon. I beg to differ, and I wonder who are these people and why do they argue so much?

    I…

    17,486 views
    Five Nations - Unit Balancing - Episode 1
    About

    The following article is about how we have balanced units in our space sci-fi RTS, Five Nations. Five Nations is a futuristic real-time strategy game that follows the events of a mind-bending opera of space about the survival of humanity. As a game designer working on an RTS, the most d…

    12,366 views
    Immersion in Final Fantasy XV

    Final Fantasy XV by Square Enix has a very immersive nature using multiple different types of immersion to keep the player entranced. Immersion is generally described as when the player gets absorbed into the game and loses some sense of reality. The different types of immersion don’t occur se…

    14,959 views
    FishingCactus
    February 03, 2019 12:03 PM
    A Simple Format to Archive Design Decisions

    Before starting production on Nanotale, we took some time to prototype various typing gameplay ideas. When prototyping, you have to focus on the things you want to test, and iterate on them as fast as possible. There is no time to document everything. But the prototypes do not always speak by th…

    18,128 views
    khawk
    January 18, 2019 05:13 PM
    Splash Damage Releases Game Design Doc, Art Book, Soundtrack

    Splash Damage, developers of Dirty Bomb, have released the game design document, art book, and soundtrack for Dirty Bomb. According to their blog post:

    Quote

    Many moons ago, prior to the rise of Kickstarter, we launched a crowdfunding campaign for Dirty Bomb. Three of the rewar…

    3,276 views
    Mitja Prelovsek
    November 23, 2018 12:29 PM

    Do you want to combine Unreal Engine's content with other content in Lightact media server? Sit back and watch this 4 min tutorial to learn how:


    Alpha Blending Unreal Engine 4 with Lightact

     

    3,231 views
    Kjell Andersson
    November 14, 2018 05:02 PM
    Genifect 2.0 OpenFX plugin

    Genifect 2.0 OpenFX plugin has been released by Dual Heights Software.

    New in 2.0 is the Materialized Bevel filter which creates bevel and lighting effects for texts and symbols. Using MatCap textures you can create advanced and realistic lighting effects on 2D-text and logos to make it look…

    3,188 views
    JeremyAlessi
    November 06, 2018 09:00 PM

    Jean Simonet is an indie developer who moved away from the AAA space in 2013 after delivering Skyrim and realizing that Fallout 4 just had him doing more of the same. Jean challenged himself and succeeded. 

    In this talk, Jean runs a counterstrike on every piece of indie gaming advice you've …

    4,339 views
    JeremyAlessi
    November 02, 2018 04:46 PM

    Street Fighter celebrated its 30th anniversary in 2017 and Steve Hendershot captured the history of the series to a depth not previously seen. Steve travelled the world to meet with all the personalities involved in the Street Fighter epic, from artists and producers in Japan to Esports champion…

    3,691 views
    JeremyAlessi
    November 01, 2018 04:49 PM

    Grant Shonkwiler worked as a producer on Fortnite, Doom, and Rage. In this talk he chronicles his journey from college, to lead designer on small mobile games, and finally into the AAA space. He also got the crowd to scream... in a library!

     

     

    4,457 views
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