Early Access is now available

posted in Untold Tales
Published July 24, 2018
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Firestone Saga is now available, despite my urge to delay it again. I really like how it plays so far, but my inner perfectionist wants to do more. When designing a game without a true deadline, it's easy to fall into the trap of "if I add X, my game will be 10x better". That's a great way to start prototyping a game, but a terrible idea when you're two months away from release. Chasing the idea of a "perfect game" won't get you far. Instead keep focusing on what makes your game special and run with it. On top of that, adding new mechanics at the last minute will bring bugs that your players will eventually find. 

One of the hardest parts of game design is convincing the player to play your game. It's important to make your store page look enticing and clearly explain your game. Here's Firestone Saga's store page for reference. 

Every move matters in this fellowship, rogue-like adventure. Your imprisoned allies are counting on you to rescue them from the depths of the Firestone Cavern. To succeed you'll have to find the perfect balance of fighting to level up, exploring to find secret passageways, and running away in order to fight another day. 

  • Create your own route by blowing up every wall in your way. 
  • Strategically plan out your path before the floor crumbles into lava.
  • Creatively strike down foes by knocking them back and earn combo kills. 
  • Swap between nine unique heroes while adventuring, each with their own specific skills and playstyles that make them a nightmare for the monsters that lurk in the caverns.
  • Discover secret passageways filled with enchanted weapons and mountains of gold. 
  • Complete extra side quests and challenges to unlock new areas of the cavern. 

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Help support us making Firestone Saga by downloading the beta.

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Follow us on Twitter for more updates.

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