Uagi-Saba Dev Log, Updates And Road Map

posted in Undergroundies Projects for project Uagi-Saba
Published October 16, 2018
Advertisement


The Rundown

Been working hard lately on the next big patch for Uagi and I wanted to run some things by everyone. This is not really a patch post but an announcement to discuss the plans for Uagi in the next few months, a road map some would call it.

My current goal is to release Uagi into Steam Full Access November 30th, this may still change but I am pretty set on this goal. Very excited. :)

The next big patch will be released either mid or end October depending on how things go. I also plan to do a second patch a couple weeks before full release, this will include the final end game content and should be rolling in mid November.

Uagi-Saba has now officially  been in development 894 Days (2.4) years.

 

Uagi On Steam 

 

 


UG Live

For those who don't know I stream development of Uagi daily on Twitch. Stop by sometime to see the inner workings of Uagi, don't be afraid to say hello!   https://www.twitch.tv/undergroundies


Upcoming Patch Content

 I really want to take my time with this one so I can squeeze in a lot of new content. The next patch will be an optional update for the player and will include the following.

 

 

New And Improved Body Part Color System

Previously Mystics had three color genes that determined their overall skin pigment (covering the whole body). Now with the use of a helpful extension I am able to color individual body parts! This is something I have wanted since the start of development. Now each body part has it's own three unique color genes that determine its color. This makes for some pretty amazing color combinations and every player is guaranteed to have a completely unique mystic.

793429227_Runner2018-09-2913-06-49-25.thumb.jpg.a273298c8a537c0f3d9c20bf17f11534.jpg

 

 

New Room Biomes 

I will be introducing new room biomes with the next patch. Chiseled stones and vines make up this lovely new set of rooms. These will have their own unique set of object spawns.

1789757499_Runner2018-10-0120-31-34-57.thumb.jpg.b557b8cab416ada186ba9530e5dbf13a.jpg

 

 


Balance Of Resource Management And Creature Care 

Resource management has started to become a bit more important than creature breeding in terms of balance. Uagi-Saba is a creature breeding game and I want it to feel more that way. some have said there is too much running around/busy work and that leaves less time for breeding and other things. I completely agree and I'm working on making changes to help with this. Though I still want there to be a challenge I don't want it too hard to hatch a few mystics and have a good time without stressing about resources and timers too much.


New Mystic Skill System 

The player will be able to teach each of their mystics one of three skills depending on if mystics have the required stats. The skills are "Smash", "Repair" and "Decipher" and all will be needed to proceed to end game. Though the next patch will not have the game ending the player will still be able to teach and use skills.

 

Other Notable Changes

-Improved and expanded tutorial.
-New Mystic body parts.
-Balance changes to resources and other game mechanics.
-More lore, computer logs and more to read.
-A variety of new cave plants will be added in the next patch, more life and movement to sanctuary.

 

 

       1.0.3.3. Patch List Below
        
-Re-arranged the main player HUD a tad.
-Fixed bug crash involving the new furnace buttons.
-Removed old temp system.
-Furnaces now only have one temperature stage.
-Removed Kelvin from the HUD.
-The change in temperature per cycle is now displayed on the HUD.
-Added three new back pieces to the gene pool, two from the beast family and one from the material family.
-Two of the three new back pieces are only available through breeding with wild mystics, I have made more of the back pieces now available to default mystics.
-Added new buttons to the build menu. Button on far left now opens skills when pressed.
-Pressing "Q" now opens and closes skills.
-Though I have added new skill buttons they have all been turned off until next patch, come next patch they will all be usable.
-Fixed problem where eggs created through breeding would sometimes destroy egg pedestals.

 

 


 

0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement