Uagi-Saba Dev Log, Full Release!

posted in Undergroundies Projects for project Uagi-Saba
Published November 27, 2018
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A long journey coming to an end, after almost three years in development Uagi-Saba is releasing into full access on Steam. Uagi-Saba will release in four days, November 30th. I will be patching this evening with the end game story content, the new achievement screen and the gene pool screen. This blog entry will include the last set of Steam patch notes from "The Giant Halloween Patch", mystic drawing contest details and digital art book info. This may be the last blog post I make about Uagi-Saba here on gamedev.net, the next post will most likely be about my next project. ;)

I live stream game development daily on Twitch, stop by sometime! https://www.twitch.tv/undergroundies

 

What Is Uagi-Saba?
Uagi-Saba is a creature care simulator that takes place deep underground. Raise, care for and breed magical beings known as Mystics while harvesting resources, expanding sanctuary and exploring.

In-Depth Genetics
Uagi-Saba uses a realistic genetics system, every body part has two genes which can be passed on from parents to offspring resulting in thousands of body part combinations. Stats, skin pigment and many other parts of a mystic's DNA also have their own unique genes and can be passed on through breeding. Recessive and dominant genes, resistance to sickness, mutations and the incorporation of "wild" genetics. It's all possible.

 

Uagi-Saba On Steam

 

Mystic Drawing Contest 

I am currently throwing an art contest to celebrate full release, if you are interested stop by this link https://steamcommunity.com/games/788390/announcements/detail/1712952601874725936 2 more days to submit your entry.

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Uagi-Saba Digital Art Book

The Uagi-Saba digital art book will go live this evening on Steam, you must own the game to purchase this DLC. I will be doing some giveaways the next few days on Twitch, this will include non-Steam versions.

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Last Patch

YES! The biggest content patch since EA release. Super excited to get this into everyone's hands.
Got a lot of new content for ya just in time for Halloween! I have also made some general balance changes and regular bug fixes, those will be included in the patch notes below.

This is an optional update, to opt in right click Uagi-Saba in your Steam games list. Then click properties, click betas, then click "select the beta you would like to opt into" and select "uagitest".
 

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Mystic Skill System

After a long wait the mystic skill system is now live. All three skills that can be taught to mystics will help the player progress towards the end game. The three skills are "Smash", "Repair" and "Far Sight". First to even teach a skill to a mystic the mystic must have an intelligence rating of 4 or above. Depending on what skill you want to teach you also need to have a high enough rating of the corresponding stat. Smash (Strength) Repair(Intelligence) Far Sight (Wisdom).

 

Skill Objects

New objects have been introduced to be used with the new skill system.

Giant Stones- Giant boulders that can be broken apart with the Smash skill. What might you find?

Broken Computers-Use the Repair Skill to fix these old computers and learn more about what happened to sanctuary before the meteor hit.

Memory Objects-Use the Far Sight skill to read into old memories attached to these special objects. These objects have a swirling blue green orb above them. WARNING these can be destroyed and lost forever when renovating a room.

 

End Game

With this patch I decided to lock the Great Machine button to restrict players from ending the game after they have met the requirements, That will be coming in the next patch. I still wanted to introduce the skill system though in case players wanted to play around with it a bit and discover some hints about ending the game.

-If you would rather wait to see the ending complete I recommend waiting for full release November 30th to update.
-Requirements needed to end the game I will not disclose. "Hints can be found within the memories."

 


New Body Part Coloring System

I am happy to finally introduce the new body part coloring system. Previously a mystics entire body was colored with one tint based off three color genes. Now with the new system each individual body part has it's own three color genes. This vastly increases the possible mystic look combinations and makes each mystic really feel unique.

New Room Biomes

Originally for this patch I was only going to include the new vine room biome but since I finished the ancient room biome in time I thought I would hand that over as well. Bordered with old runes these warm rooms are filled with flat glowing stones, inspired by my love for Mignola and Guillermo. Come with their own spawns and a new plant species. 

 

 

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New Plant Pack

The first plant pack to be introduced into sanctuary. One new plant species has been included for each room biome type. For the default rooms biomes the "Cave Blades" hearty grass sharp enough to cut skin. For the cool vine biome, the "Stone Suckers" barnacle like growths that suck minerals from the stones they grow from. Lastly for the muggy ancient room biome I have created the "Fingers Of The Beast" a worm like tube plant that dances slowly in the dark.

 


Full Release
Here is a list of what to expect in the full release

-The in game achievement system will be finished, currently is locked.
-Player will be able to press the button on the Great Machine and end the game if they meet the requirements.
-Finishing the two animated end game story screens.
-More balance changes.
-More added to the tutorial.
-Completed Art book for Uagi.

 


Patch Notes From 2.0.3.3

-Added new "Other Upgrade" Self harvesting Fermentation tanks.

-Fixed problem with back cloud and haze creators not destroying with room renovations, would create overlapping clouds and haze.

-Increased the distance at which essence extractors receive a synergy bonus ic close to other extractors.

-Mushroom Gardens now cost 5 stone instead of 10 stone.

-The Improved mushroom farm upgrade now costs 75 Lore and 200 Essence instead of 150 Lore and 250 Essence.

-Added different color text within the info section of the HUB for easier reading.

-Added info about the skill system and skills within the HUB info section.

-Added info about holding shift to move camera faster in the HUB info section and in game controls menu.
 


 

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Comments

khawk

Congratulations! Always cool to witness the progression of a game's development all the way to market.

Consider entering into the Intel contest (https://www.gamedev.net/contests/rgoicontest2018). It's great timing with your release. :)

 

November 27, 2018 05:22 AM
Undergroundies

Thanks a bunch! I appreciate that. Just entered Uagi into the contest. ❤️

 

November 27, 2018 05:29 AM
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