Astroworks Devlog #3

posted in Qunary
Published December 14, 2018
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Devlog #3 - Supercharge!

14th of December 2018

Really A Studio
- Follow us on Twitter!
- Subscribe to our Youtube channel for upcoming devlog videos!
- Join our Discord server!
- Consider supporting the team on Patreon!
- Interested in contributing to the project? Fill out our application form or contact a Producer on the Discord server!

Who are we

Really A Studio (RAS) is an independent game development team. RAS was founded on the 30th of October 2018 as a bootstrap startup with the goal of creating innovative, quality video games. Our incredible team consists of passionate designers, artists, 3D technologists, sound engineers, and content producers from all around the globe working together to create great games. Our first and current project is Astroworks, a singleplayer sci-fi action game set to release in 2019Q1.

Astroworks

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Concept

Astroworks is a story-driven 3d arcade space combat action game. Fight against a galactic megacorporation turned evil with multiple spaceship choices, heaps of weapons and abilities, featuring tons of explosions! Embark on challenging missions which include fighting against swarms of enemy battle drones, blowing up enemy capital ships, sabotaging factories, spaceship races and more!

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Today's topics: Abilities part 1

This is only a description of the abilities but gameplay about using them is going to be ready very soon. Please don’t let this turn you off though, because I’m going to boost your morale right after this! On this weekend we are going to release an Astroworks reveal trailer, featuring some gameplay, along with bits taken from a cutscene – conveniently a cutscene right before the mission called „Supercharge!” begins, so be on the lookout! There were never a better time to be subscribed to our YT channel and to get notified about this right when it goes up on Twitter!

Abilities are special powers which can be used to overcome enemies. There are 6 abilities throughout the game. In this post only 3 of them are going to be introduced to reduce it’s length. They are going to be unlocked gradually as you progress through the story. At the beginning of each mission, on the briefing screen you are going to be able to choose from 2 abilities to bring on that particular mission. In game you are going to be able to use them by pressing either the Q or the E keys. After usage abilities enter a short cooldown period and while that lasts, they are unusable. Cooldowns are very short though!

Decoy

Decoy on

The very first ability available to the player from the beginning is Decoy, which creates a hologram that looks identical to the player and keeps doing whatever the player was doing at the moment of its’ creation. When you activate this ability the hologram will fire upon enemies which get in range with the weapon equipped at the time of activating the ability, diverting their attention. The decoy is created at the same place the player occupies, has no collision with other spaceships and doesn’t deal damage.

The basic use of the decoy ability is to distract enemy spaceships by confusing them, so they don’t know which spaceship is the real one.

Electrify

Electrify on

Generates electric current and sends it towards an enemy defensive structure. The structure is disabled for 10 seconds and takes continuous damage. Once the target of this ability has been set, it is impossible for enemy spaceships to obstruct it.

The electrify ability is useful when dealing with enemy bases because it allows the player to disable the defensive structures and get close to them without taking damage.

Supercharge

Supercharge on

Activates the boost mode in the thrusters to triple the speed of the spaceship. The thrusters will take some time to recover from the extra effort and this ability will be disabled during this time.

The supercharge ability is a short cooldown ability that is most useful for repositioning and for avoiding certain attacks.

Previous Devlog: #2 – Call me Bad: 

 

Thank you for your attention! Soon we'll have in-game screenshots too! Tune in next time as well and don't forget to follow our activity on these sites:

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Thank you for your attention! Tune in next time as well and don't forget to follow our activity on these sites:

Really A Studio
- Follow us on Twitter!
- Subscribe to our Youtube channel for upcoming devlog videos!
- Join our Discord server!
- Consider supporting the team on Patreon!
- Interested in contributing to the project? Fill out our application form or contact a Producer on the Discord server!

Previous Entry Astroworks Devlog #2
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