Astroworks Devlog #4

posted in Qunary
Published December 18, 2018
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Devlog #4 - The Garage

18th of December 2018

Really A Studio
- Follow us on Twitter!
- Subscribe to our Youtube channel for upcoming devlog videos!
- Join our Discord server!
- Consider supporting the team on Patreon!
- Interested in contributing to the project? Fill out our application form or contact a Producer on the Discord server!

Who are we

Really A Studio (RAS) is an independent game development team. RAS was founded on the 30th of October 2018 as a bootstrap startup with the goal of creating innovative, quality video games. Our incredible team consists of passionate designers, artists, 3D technologists, sound engineers, and content producers from all around the globe working together to create great games. Our first and current project is Astroworks, a singleplayer sci-fi action game set to release in 2019Q1.

Astroworks

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Concept

Astroworks is a story-driven 3d arcade space combat action game. Fight against a galactic megacorporation turned evil with multiple spaceship choices, heaps of weapons and abilities, featuring tons of explosions! Embark on challenging missions which include fighting against swarms of enemy battle drones, blowing up enemy capital ships, sabotaging factories, spaceship races and more!

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Today's topics: Playable Spaceships – The Tagger; The Ripper; The Defiance

Tagger

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Basic spaceship used by The Azure Ghosts members. Originally a mining model adapted for combat purposes the Tagger is small and easy to control. Its size and maneuverability makes advanced Tagger pilots quite the challenge to hit and damaged by any enemies.

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Ripper

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Advanced spaceship model used by The Azure Ghosts. Unlike the Tagger model, the Ripper is adapted for combat, especially for the “hit and run” strategy used by TAG during raids. Its armor and mobility makes it very useful for fast and quick combat, but it has problems when fighting for extended periods of time.

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Defiance

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Highly armored and resistant spaceship stolen from the Astroworks corporation and adapted for TAG use. Thanks to its heavy armor, the Defiance can sustain large amounts of damage and it is almost unaffected if it collides with other spaceships or asteroids. But what the Defiance has in resistance, it lacks in mobility. The defiance will have trouble from sustained attacks from fast enemy spaceships that can outmaneuver it.

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Previous Devlog: #3 – Supercharge!: 

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Thank you for your attention! Tune in next time as well and don't forget to follow our activity on these sites:

Really A Studio
- Follow us on Twitter!
- Subscribe to our Youtube channel for upcoming devlog videos!
- Join our Discord server!
- Consider supporting the team on Patreon!
- Interested in contributing to the project? Fill out our application form or contact a Producer on the Discord server!

Previous Entry Astroworks Devlog #3
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