Last quarter additions

posted in Paszq
Published January 17, 2019 Imported
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Haven’t written for a while, but I have been working on the project tirelessly ?

I managed to implement a different animation system for weapons, each one can have a unique animation (instead of predefined by very broad weapon type). Here’s an example – Slingshot for Ranger:

Slingshot – the first weapon of every Ranger character got unique animations ?#gamedev #indiedev #lowpoly #indiegames #unity3d pic.twitter.com/mFR8x0iofi

— Arpago (@ArpagoGame) October 16, 2018

I completely remade buffs/debuffs system – replaced it with Aura Controller, each aura can have its own icon, effect, length, etc… all affected by player/enemy stats. And it is all visible on the hud ?

Minor improvements to the debuffs UI ?#gamedev #indiedev #indiegames #unity3d #lowpoly pic.twitter.com/mcIatOEYge

— Arpago (@ArpagoGame) October 30, 2018

…as well as a few new particle effects, here are some examples:

Stun:

New visual effect of being stunned ⭐?⭐#gamedev #indiedev #indiegames #lowpoly pic.twitter.com/cStG9Okf45

— Arpago (@ArpagoGame) November 4, 2018

Haste:

Changed the effect of haste, and fixed the animation#gamedev #indiedev #lowpoly #unity3d pic.twitter.com/drOiMR13NJ

— Arpago (@ArpagoGame) November 23, 2018

Armor buff:

Tweaked Armor buff spell effect a bit#gamedev #indiedev #lowpoly pic.twitter.com/KHX5nAGD7X

— Arpago (@ArpagoGame) November 24, 2018

Invisibility:

Fixed invisibility effect for all races ?#gamedev #indiedev #lowpoly #madewithunity pic.twitter.com/IaOWEXcs2D

— Arpago (@ArpagoGame) November 20, 2018

I implemented Pause functionality, as well as a bunch of in-game settings (which are saved, yay!)

Bunch of new options – sensitivity, font type, font size ?#gamedev #indiegames #indiedev #lowpoly #screenshotsaturday pic.twitter.com/dQj717qpcZ

— Arpago (@ArpagoGame) November 11, 2018

Added Death system – for now, a short message is shown for a few seconds, and then you get teleported back to the last camp you rested at. Later, I plan on healing all enemies around the player who died, to remove possibility of rushing back after respawn again and again:

Slightly improved the visibility of the "You are dead" text#gamedev #indiedev #lowpoly #unity3d pic.twitter.com/j7g1CfpeAO

— Arpago (@ArpagoGame) November 26, 2018

Created a ship that will be present in the game’s intro sequence:

…with fully modelled interior, which serves as main menu + character creation hub:

Character creation / Load game menu progress ?#gamedev #indiedev #lowpoly #indiegames pic.twitter.com/5Xk7KErqdS

— Arpago (@ArpagoGame) December 13, 2018

Completely redesigned loading system – now with added level-specific loading screens and progress bar:

Starting up the game and loading a character ??#gamedev #indiedev #indiegames #lowpoly pic.twitter.com/NP5Uqs9oFk

— Arpago (@ArpagoGame) December 20, 2018

Split-screen multiplayer functionality added to main menu + improved co-op specific interface + fixed a TON of issues with it:

A bit of co-op gameplay ??#gamedev #indiedev #lowpoly #indiegames pic.twitter.com/7vxQMH6crn

— Arpago (@ArpagoGame) December 23, 2018

Implemented varied environments within one “level” – like getting into a cave without a loading screen

Getting in a cave!#gamedev #indiedev #indiegames pic.twitter.com/Qv89ggbrfQ

— Arpago (@ArpagoGame) December 27, 2018

Entirely new Fog of war (map discovery) controller – now it’s pretty slick, and it’s saved together with each player character separately. I really like it ?

Remade fog of war for the game's map – now it looks better, saves, and loads with the character! ?#gamedev #indiedev #indiegames #lowpoly #madewithunity #screenshotsaturday pic.twitter.com/bFhREJk7m8

— Arpago (@ArpagoGame) December 28, 2018

Also added collision blocks to prevent players from falling into the abyss or walking outside of the level

Added some collision blocks to create invisible walls, so that players won't fall out of the map ???pic.twitter.com/rVwahXXmuO

— Arpago (@ArpagoGame) January 6, 2019

…and currently I am working on dialogues and quests. Here’s a little walk around the Dagis village, and a dialogue with farmer Ferk, who’s probably the first person you’ll meet there.

A short stroll around the village + checking the new (more complex) dialogue ??⚔pic.twitter.com/Zjp5SoSrI0

— Arpago (@ArpagoGame) January 16, 2019

In case you have any questions or remarks, feel free to write here ?
…or visit project’s Twitter https://twitter.com/ArpagoGame/
…or visit its website – http://arpago.eu

Thanks!

The post Last quarter additions appeared first on Arpago.


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