For the past week I have met with the teams sound producer twice and fixed a bunch of things how he wanted them in the game.
Pro tip: With FMOD in unity. The FMOD event emitter component if the stop state is not set to anything it will continue to play even if load a different scene so I would always just put them on Stop of Destroy by default.
We are aiming to launch our game this week. So I have also been on stand by to fix anything retaining to anything I made in the game. But most of the bugs lie with other peoples systems in the group.
Grade: B